
Games Software Engineer
San Francisco Bay Area

Games Software Engineer
San Francisco Bay Area
I've been bouncing around the volatile games biz ( where most companies have a tendancy to close up or get bought out! ) since 1992. I've worked on everything from custom hardware to game consoles, but the majority of my experience is in C++ and Windows. with an emphasis in graphics.
Before getting into games, I spent a previous life doing machine control for the semiconductor industry.
(Privately Held; 51-200 employees; Computer Games industry)
August 2004 — Present (4 years 5 months)
Worked on 'NASCAR Racing', 'Need For Speed Underground', and 'Need For Speed Carbon' arcade racers - specializing in art pipeline, graphics, and physics.
(Public Company; 51-200 employees; THQI; Computer Games industry)
February 2004 — August 2004 (7 months)
Worked on Disney licensed console game (Power Rangers!) for both Gamecube and PS2.
(Privately Held; 1-10 employees; Computer Games industry)
February 2002 — February 2004 (2 years 1 month)
Worked on 2D and 3D projects for handhelds (Pocket PC), cell phones (Symbian, Smartphone), and Game Boy Advance.
(Privately Held; 11-50 employees; Computer Games industry)
March 1999 — February 2001 (2 years)
Lead Engineer, ‘Kids Tetris’ – PC (Hasbro, ’99), Lead Engineer, ‘The Next Tetris – On-Line Edition’ – Dreamcast (Crave, ’00), Sr. Engineer, ‘Tetris Worlds’ – PC (THQ, ’01), Sr. Engineer, ‘Tetris Worlds’ – PS2
(Privately Held; 1-10 employees; Medical Devices industry)
October 1998 — March 1999 (6 months)
Developed prototype vision enhancement product using virtual reality goggles.
(Privately Held; 51-200 employees; Computer Games industry)
May 1997 — October 1998 (1 year 6 months)
Graphics programmer on "StarCon" (Star Control 4).
(Privately Held; 51-200 employees; Computer Games industry)
April 1996 — April 1997 (1 year 1 month)
Project lead on "Darwin Pond", a 2D evolution simulation for Windows 95.
(Privately Held; 201-500 employees; Computer Games industry)
April 1992 — April 1996 (4 years 1 month)
Worked in Simulation Dept., designing driving simulators for police training.
B.S., Computer Science
cum laude