Brian Dodd

Brian Dodd

Games Software Engineer

San Francisco Bay Area

Current
Past
  • Contract Engineer at VegaVista, Inc
  • Sr. Software Engineer at Accolade
  • Software Engineer at Rocket Science Games
  • Staff Software Engineer at Atari Games
Education
  • The University of North Dakota
Connections
91 connections
Industry
Computer Games

Brian Dodd’s Summary

I've been bouncing around the volatile games biz ( where most companies have a tendancy to close up or get bought out! ) since 1992. I've worked on everything from custom hardware to game consoles, but the majority of my experience is in C++ and Windows. with an emphasis in graphics.

Before getting into games, I spent a previous life doing machine control for the semiconductor industry.


Brian Dodd’s Experience

  • Sr. Software Engineer

    Global VR

    (Privately Held; 51-200 employees; Computer Games industry)

    August 2004Present (4 years 5 months)

    Worked on 'NASCAR Racing', 'Need For Speed Underground', and 'Need For Speed Carbon' arcade racers - specializing in art pipeline, graphics, and physics.

  • Sr. Software Engineer

    Pacific Coast Power and Light

    (Public Company; 51-200 employees; THQI; Computer Games industry)

    February 2004August 2004 (7 months)

    Worked on Disney licensed console game (Power Rangers!) for both Gamecube and PS2.

  • Sr. Software Engineer

    Mogility, Inc.

    (Privately Held; 1-10 employees; Computer Games industry)

    February 2002February 2004 (2 years 1 month)

    Worked on 2D and 3D projects for handhelds (Pocket PC), cell phones (Symbian, Smartphone), and Game Boy Advance.

  • Sr. Software Engineer

    Blue Planet Software

    (Privately Held; 11-50 employees; Computer Games industry)

    March 1999February 2001 (2 years)

    Lead Engineer, ‘Kids Tetris’ – PC (Hasbro, ’99), Lead Engineer, ‘The Next Tetris – On-Line Edition’ – Dreamcast (Crave, ’00), Sr. Engineer, ‘Tetris Worlds’ – PC (THQ, ’01), Sr. Engineer, ‘Tetris Worlds’ – PS2

  • Contract Engineer

    VegaVista, Inc

    (Privately Held; 1-10 employees; Medical Devices industry)

    October 1998March 1999 (6 months)

    Developed prototype vision enhancement product using virtual reality goggles.

  • Sr. Software Engineer

    Accolade

    (Privately Held; 51-200 employees; Computer Games industry)

    May 1997October 1998 (1 year 6 months)

    Graphics programmer on "StarCon" (Star Control 4).

  • Software Engineer

    Rocket Science Games

    (Privately Held; 51-200 employees; Computer Games industry)

    April 1996April 1997 (1 year 1 month)

    Project lead on "Darwin Pond", a 2D evolution simulation for Windows 95.

  • Staff Software Engineer

    Atari Games

    (Privately Held; 201-500 employees; Computer Games industry)

    April 1992April 1996 (4 years 1 month)

    Worked in Simulation Dept., designing driving simulators for police training.


Brian Dodd’s Education

  • The University of North Dakota

    B.S., Computer Science

    cum laude


Additional Information

Brian Dodd’s Groups:

  •    Video Gamers
  •    Former Blue Planet Software Employees
  •    Ex- Atari Posse

Brian Dodd’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • reference requests
  • getting back in touch

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