
Senior Lighting & Compositing TD at Lucasfilm Animation Singapore
Singapore

Senior Lighting & Compositing TD at Lucasfilm Animation Singapore
Singapore
I have been in industry for many years and involved in many different aspects of projects from managing small teams to technical direction and lighting/compositing. I like problem solving and handling challenging tasks.
Feel free to check out my website;
http://www.borafx.com
boradayioglu [at] gmail [dot] com
Attention to detail
Good sense of color and composition
Lighting / Rendering for film and vfx
Multipass rendering and compositing
MEL Scripting / Tool development
Leading and mentoring other artists and techincal directors
Experience in most areas of cg animation and vfx pipelines
Software;
Maya, MEL, Renderman/3Delight, Mentalray, Shake, PFTrack, Photoshop
Nuke, Houdini(intermediate), RSL(basic)
(Animation industry)
October 2008 — Present (3 months)
(Privately Held; 51-200 employees; Animation industry)
March 2008 — October 2008 (8 months)
Working on Star Wars - Clone Wars
(Privately Held; 51-200 employees; Motion Pictures and Film industry)
September 2007 — March 2008 (7 months)
Lighting and rendering on a high-volume Maya / Renderman pipeline for animated tv series `Animalia`
(Entertainment industry)
2004 — 2007 (3 years)
Worked as a TD supervisor on various TVCs, series and feature films. Lead a small team of artist from various disciplines, worked directly with producers, directors, art directors and some of the companies clients, involved in bidding and hiring processes.
- Bad Cat Serafettin PREPRODUTION ( supervising TD )
- Who Killed The Shadow ( senior technical director / compositing artist )
- Kabuslar Evi ( senior technical director )
- Ayin Karanlik Yuzu ( vfx td )
(Entertainment industry)
2001 — 2003 (2 years)
During the pre-production period of the companies independant CG feature, developed various workflow tools and systems (including crowd generation/rendering system, l-system fractal tree generator, layout tools..), helped other artists with technical problems. Also did some lighting compositing and vfx for the teasers.
(Entertainment industry)
1999 — 2000 (1 year)
Worked as a generalist 3d artist for the educational software `Academedia`
(Privately Held; 51-200 employees; Computer Software industry)
September 1999 — March 2000 (7 months)
Contributed various tasks from modelling to vfx animation for educational games and software
(Educational Institution; 51-200 employees; Education Management industry)
December 1997 — July 1999 (1 year 8 months)
Designed graphics and 3d content for web and printed materials
(Privately Held; 1-10 employees; Animation industry)
1997 — 1997 (less than a year)
Worked as a generalist 3d artist on companies animation and software projects
Physics 1996 — 2000
Movies, Computer Graphics, Photography, Video Games