
Assistant Game Designer at Electronic Arts Black Box
Vancouver, Canada Area

Assistant Game Designer at Electronic Arts Black Box
Vancouver, Canada Area
Moved to Vancouver, BC in 1999 and completed Vancouver Film School course in Classical Animation (2D). Moved into Video Game industry as an Game Tester now working as a Assistant Game Designer at Electronic Arts Black Box on the Need for Speed Franchise.
Concept Design, Photoshop, Graphic Design, Brainstorming, Organization, Efficiency, MS Office
(Public Company; 5001-10,000 employees; ERTS; Computer Games industry)
April 2007 — Present (1 year 9 months)
- Used Career Editor tool to setup the structure of game Career, worked with Programmmers to design and populate game's Economy/Reward system.
- Execute assigned tasks on time working towards established design of project.
- Organizing testing data into useable information (Assisting in User data collection, Using Metrics, Fixes bugs as assigned).
- Active brainstorming participant, contributes to vision of game through presented ideas.
- Creates/Edits existing content and executes against detailed plan.
- Currently working for the Need for Speed Franshise
TItles worked on:
Need for Speed: Pro Street (PS2, X360, PS3, PC, Wii)
(Public Company; 1001-5000 employees; ERTS; Computer Games industry)
June 2003 — April 2007 (3 years 11 months)
- Develop training packages for new testers to get them up to date with team structure and testing plans.
- Constructs a testing plan based on Feature briefs provided by Production.
- Organized a small group of testers and focused on given area(s) of game to be tested.
- Entered Issues into tracking database and verified fixes made by production.
Titles worked on:
James Bond 007: Everything or Nothing (PS2, Xbox, GameCube)
Need for Speed: Underground 2 (PS2, Xbox, GameCube, PC)
Need for Speed: Most Wanted (PS2, Xbox, GameCube, PC, X360)
Def Jam: Fight for New York (PSP)
The Sims 2: Pets (PSP)
The Sims 2: Castaway (PSP)
(Public Company; 11-50 employees; Consumer Services industry)
October 2000 — June 2003 (2 years 9 months)
Classical Animation (2D) 1999 — 2000
Graphic Design, Character Design, Storyboarding, Colour Theory, RPG's, Game Design