
3D Artist - Texture + Modeling
Greater Seattle Area

3D Artist - Texture + Modeling
Greater Seattle Area
Creative, enthusiastic and professional 3D artist with an excellent grasp of the latest creative tools and proven problem-solving skills. An achievement-driven, responsible individual who is committed whole-heartedly to work.
Currently at Turn10 as an environment artist specializing in modeling and texturing for Forza3. Technologically savvy and have experience using a wide variety of 3D applications including: 3D Studio Max, Maya, Blender, Zbrush and XSI. Main interests are in modeling, texturing, environments and characters.
3D Modeling, UV, Texturing, MaxScript, Jscript.
(Public Company; 51-200 employees; Entertainment industry)
May 2008 — Present (8 months)
Level 2 3D enviroment artist on Forza3 project. Utilizing 3D Studio Max, Maxscript and Python.
(Public Company; 1-10 employees; Design industry)
April 2003 — Present (5 years 9 months)
An open source MMORPG gathering.
Conceptualized, modeled, textured and animated humanoid characters. Conceptualized, modeled, textured and created various game assets. Modified and created texture templates. Generated world environment assets.
(Privately Held; 51-200 employees; Design industry)
September 2007 — June 2008 (10 months)
Currently working on the 4th Edition of Dungeons and Dragons.
-Textured armor assets
- Modeled weapon props
-Character modeling included: refactoring typology, generating high-res models for normal maps and ambient occlusion maps.
-Genre: Fantasy RPG
- Zbrush 3.0, Photoshop, XSI and 3DsMax
(Design industry)
2007 — 2008 (1 year)
(Public Company; JAVA; Computer Hardware industry)
August 2008 — November 2008 (4 months)
Generated new interior and exterior environment art which included; Modeling, texturing, python scripting, XML editing, generating diffuse, normal and specular maps.
First phase was to generate content and export out of Blender3D in X3D file format.
Second phase was to export out of XSI in to Collada file format.
Python was used to speed the iteration process of exporting content and world building.
Tools used: Blender3D, X3D, XSI|Softimage, Collada, Photoshop Wonderland.
(Privately Held; 11-50 employees; Automotive industry)
February 2004 — August 2007 (3 years 7 months)
Automotive manufacturing company.
Conceptualized, designed and executed all collateral material. Interfaced directly with marketing, sales, and engineering staff to bring projects to fruition. Generated packaging, catalogs, point of purchase displays and trade show materials. Solidified the corporate identity. Generated corporate instructional videos that included; shooting, editing, motion graphics and audio
(Non-Profit; 11-50 employees; Arts and Crafts industry)
September 2006 — August 2007 (1 year)
Real time strategy game based around Age of Kings.
Textured hero's and props.
Modeled game props
(Public Company; 1-10 employees; Arts and Crafts industry)
April 2005 — August 2007 (2 years 5 months)
Broken Alliance demo.
Textured and animated heros.
(Privately Held; 1-10 employees; Animation industry)
December 1999 — June 2000 (7 months)
Alaska's premier film boutique.
Generated motion graphics using vector and bitmap images.
Video editing.
Web and graphic design.
(Design industry)
1999 — 2000 (1 year)
2002 — 2004
none, Journalism, 1996 — 1998
None, Visual Communication, 1995 — 1995
1989 — 1993
1989 — 1993
3D Art, Modeling, UV, Content Management, MaxScript, Jscript
3 Bonnie Awards