Senior Designer, Radical Entertainment
Vancouver, Canada Area
Senior Designer, Radical Entertainment
Vancouver, Canada Area
I used to spend all day in meetings talking things that go boom. Now I make stuff go boom.
- Design experience in a variety of mediums including games, print, interactive, and film.
- Cross-discipline leadership.
- Project organization and management.
- Performance management and mentoring.
(Public Company; 201-500 employees; Computer Games industry)
March 2008 — Present (10 months)
(Entertainment industry)
August 2007 — March 2008 (8 months)
Cannonball Creative provides game design and consulting services to the interactive entertainment industry.
(Public Company; Computer Games industry)
January 1999 — August 2007 (8 years 8 months)
Created original game concepts and/or led game design team for;
- Shadowrun (Xbox 360 and PC)
- Halo (Xbox)
- Crimson Skies (PC)
(Privately Held; Computer Games industry)
January 1998 — December 1998 (1 year)
Game design and world fiction;
- Crimson Skies (board game)
(Privately Held; 51-200 employees; Computer Games industry)
April 1996 — December 1997 (1 year 9 months)
Developed graphic identities, marketing campaigns and web presence for brands and franchises including;
- Virtual World
- FASA Interactive
- MechCommander
- Crimson Skies
(Privately Held; Marketing and Advertising industry)
May 1994 — March 1996 (1 year 11 months)
Founding member of the company’s new media division. Prototyped and developed new media concepts and websites for clients including;
- Nike
- Miller Brewing
- University of Notre Dame
- Armour Golf
- The One Club
Halo (Xbox)
• Game of the Year, Academy of Interactive Arts and Sciences, 2002
• Editor's Choice, Game of the Year, IGN.com, 2002
• Editor's Choice, Game of the Year, Electronic Gaming Monthly, April 2002
• Best Console Game, BAFTA Interactive Entertainment Awards, 2002
• Game of the Year, EDGE magazine (UK), April 2002
• Editors' Choice, Best Shooting Game, GameSpot, 2002.
Crimson Skies (PC)
• PC Action/Adventure Game of the Year nominee, Academy of Interactive Arts and Sciences, 2000.
Crimson Skies (Board game)
• Origins Award, Best Graphic Presentation of a Board Game, 1998.