
Content Manager at Electronic Arts - Mythic
Washington D.C. Metro Area

Content Manager at Electronic Arts - Mythic
Washington D.C. Metro Area
A veteran of the computer games industry, with a focus in online games and massively multiplayer online games in particular. Seven years in the industry has translated into becoming an expert at directing teams of developers in the pursuit of design, development, and implementation from concept phase to release. Success can be measured in the release of one very successful massively multiplayer online game and five expansions.
Project planning, workforce management, game design, implementation and operations of massively multiplayer online games.
(Public Company; 10,001 or more employees; ERTS; Computer Games industry)
March 2006 — Present (2 years 8 months)
Manage multiple teams (25 developers) in an effort to generate player based content for massive multiplayer online games. Creation of project milestone drafts. Establishment of developer guidelines, policies, and procedures. Oversight on content design and implementation. Direct the development of AI in support of player based content.
Project
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Warhammer Online
(Privately Held; 51-200 employees; Computer Games industry)
August 2005 — February 2006 (7 months)
Managed a team of seven developers in the production of player-based content for Massive Multiplayer Online games. Management details include scheduling, employee review, and design/technical oversight. Ancillary tasks included content design, development, and implementation.
Project
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Warhammer Online
(Privately Held; 51-200 employees; Computer Games industry)
January 2004 — June 2005 (1 year 6 months)
Directed twenty-four developers in their day to day tasks of designing, building, and implementing a unique online world. Drafted project milestone lists and ensure production carries through to meet those milestones. Established developer guidelines, policies, and procedures to ensure all members of team are properly trained, and remain informed during each phase of development. Provided AI design, development and implementation from concept phase to release.
Project
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Imperator Online (Design and Development)
(Privately Held; 51-200 employees; Computer Games industry)
October 2000 — January 2004 (3 years 4 months)
Provided AI design, development and implementation from concept phase to release. Designed and scripted advanced AI for encounters and quest. Developed and implemented story level encounters to include dialog writing and back-story creation. Designed development tools for use on each project. Performed dungeon / terrain design as well as implementation in proprietary 3D toolset. Handled management of client files and spreadsheets to include version control.
Projects
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Dark Age of Camelot (classic)
Shrouded Isles (expansion)
Trials of Atlantis (expansion)
Foundations (expansion)
New Frontiers (expansion)
Darkness Rising (expansion)
(Government Agency; 10,001 or more employees; Military industry)
August 1999 — July 2003 (4 years)
•Used technical data to diagnose and solve maintenance problems on aircraft systems.
•Interpreted and advised on maintenance procedures and policies to repair aircraft.
•Troubleshot and maintained aircraft structures, systems, components.
•Adjusted, aligned, rigged, and calibrated aircraft systems.
•Performed engine run-up.
•Jacked, towed, & serviced aircraft.
•Supervised and performed aircraft and component inspections.
•Inspected and checked components for clearances, tolerances, proper installation, and operation.
•Inspected and operated powered and nonpowered aerospace ground equipment.
•Inspected and identified aircraft corrosion for prevention & correction.
•Reviewed maintenance forms, aircraft records, and reports to ensure complete documentation.
•Coordinated maintenance plans to meet operational commitments.
•Supervised and assisted in launching & recovering aircraft.
•Reviewed maintenance data collection summaries to determine trends & production effectiveness.
(Government Agency; 10,001 or more employees; Military industry)
July 1991 — June 1999 (8 years)
•Used technical data to diagnose and solve maintenance problems on aircraft systems.
•Interpreted and advised on maintenance procedures and policies to repair aircraft.
•Troubleshot and maintained aircraft structures, systems, components.
•Adjusted, aligned, rigged, and calibrated aircraft systems.
•Performed engine run-up.
•Jacked, towed, & serviced aircraft.
•Supervised and performed aircraft and component inspections.
•Inspected and checked components for clearances, tolerances, proper installation, and operation.
•Inspected and operated powered and nonpowered aerospace ground equipment.
•Inspected and identified aircraft corrosion for prevention & correction.
•Reviewed maintenance forms, aircraft records, and reports to ensure complete documentation.
•Coordinated maintenance plans to meet operational commitments.
•Supervised and assisted in launching & recovering aircraft.
•Reviewed maintenance data collection summaries to determine trends & production effectiveness.
Certification, Computer Hardware, 1999 — 2000
Network+ Network Administration Examination
A+ Computer Service Technician Examination
Applied Science in Systems Administration 1998 — 1999
Technical, Aerospace/Aircraft Maintenance Specialist, 1991 — 1992