
Character Technical Director at LucasArts
San Francisco Bay Area

Character Technical Director at LucasArts
San Francisco Bay Area
Character Technical Director with extensive knowledge of character rigging and dynamic simulations. I enjoy building pipelines and developing tools/workflow solutions. MEL is my second language. I enjoy bringing characters to life via rigging, but some day I would like to be an Art Director or Project Lead in the games industry.
Rigging, scripting, dynamic simulations, havok setup, pipeline creation/management, tool development and R&D.
(Privately Held; 201-500 employees; Computer Games industry)
November 2007 — Present (1 year 2 months)
Rigging, binding, pipeline management, tool development, workflow evaluation/implementation, R&D.
(Privately Held; 501-1000 employees; Animation industry)
June 2007 — November 2007 (6 months)
Cloth, hair and fur dynamic simulation, deformation cleanup, skin harmonics, etc.
(Public Company; 51-200 employees; ATVI; Computer Games industry)
February 2007 — June 2007 (5 months)
Designing and maintaining motion capture capable rigs that can be edited on the fly for realistic animations.
Associate of Science, Computer Animation, 2005 — 2006
Valedictorian and Perfect Attendance Award.
Associate of Art, General Education, 2004 — 2005
Honor Roll.
Computer Science 2003 — 2004
Studied C, C++, and Java programming languages.
Full Sail Real World Education:
Valedictorian
Perfect Attendance