Antony Ward

Antony Ward

Freelance Digital Artist, Animator & Writer

Leeds, United Kingdom

Current
  • Freelance Digital Artist, Animator & Writer at Antony Ward - Digital Artist & Animator
Past
  • Senior Artist at Sumo Digital
  • Lead Animator at Electronic Arts
  • Lead Artist at Infogrames
  • Digital Artist & Animator at Krisalis Software
  • Digital Artist at Freestyle Software
Education
  • City School Sheffield
  • Woodhouse West
Connections
107 connections
Industry
Computer Games
Websites

Antony Ward’s Summary

Digital Artist and Animator with over fourteen years in the games development industry. I have a wide range of skills including modeling, texturing, rigging and animating and in the past I have lead teams, developed pipelines and shared my knowledge in the form of two books, "Game Character Development with Maya" and
"Game Character Development".

Antony Ward’s Specialties:

I specialize in the use of Maya, including MEL scripting. Silo, Mudbox, Adobe Photoshop and ZBrush. I am fully capable of generating both real time artwork, and high end models for use in advertising, for example.


Antony Ward’s Experience

  • Freelance Digital Artist, Animator & Writer

    Antony Ward - Digital Artist & Animator

    (Computer Games industry)

    September 2007Present (1 year 2 months)

    In September 2007 I decided to leave the comfort of Sumo and go it alone, so now I am freelance and available for hire.

  • Senior Artist

    Sumo Digital

    (Privately Held; 51-200 employees; Computer Games industry)

    October 2004September 2007 (3 years)

    After leaving EA I returned to the people I had worked closely with at Infogrames. Now running their own company, I was eagerly accepted into Sumo and soon moved back into a senior position.

  • Lead Animator

    Electronic Arts

    (Public Company; 5001-10,000 employees; ERTS; Computer Games industry)

    May 2003October 2004 (1 year 6 months)

    In May 2003 I began working for Electronic Arts. Here my role was Associate Character Animator but my tasks also included creating concept artwork, modelling characters and writing animation-based tools in Maya. During my time there I had access to EA's worldwide community allowing me the opportunity to expand my knowledge of Maya, character rigging and creation.

  • Lead Artist

    Infogrames

    (Public Company; 1001-5000 employees; Computer Games industry)

    June 1999April 2003 (3 years 11 months)

    The summer of 1999 saw me moving to Infogrames Sheffield House, formerly Gremlin Interactive, and get my first taste of working on, then, next generation consoles. As well as changing employment, I also changed art packages, making the transition from 3D Studio Max to Maya. With the help of Maya and MEL I tailored my skills towards characters before further educating myself in the process of generating both low and high-resolution creatures. Developing my skills in the rigging and animation process meant I was able to create a superior rig that is to this day, easy to animate with and fully automated in its setup.

    During my last year I was able to further diversify my role at Infogrames. In recognition of my character skills, I was appointed Head of the Character Department, managing six other artists and animators. Our role within the company was to cover all aspects of creature/character development i.e. modeling, texturing, rigging, animating and rendering.

  • Digital Artist & Animator

    Krisalis Software

    (Computer Games industry)

    February 1998June 1999 (1 year 5 months)

    After five years at Freestyle I decided to move on and went to work for for Krisalis Software, based in Rotherham. Here I worked on a 3D strategy/adventure game aimed at a very young market meaning we had to work within very strict guidelines. The game, for instance, had to be educational as well as fun. It also had to be non-violent. These parameters could, at times, be quite challenging, although they provided me with valuable experience into making games for younger gamers.

  • Digital Artist

    Freestyle Software

    (Computer Games industry)

    February 1993January 1998 (5 years)

    My first position within a development studio involved working in-house for a software company in Sheffield creating games for Gremlin Interactive. The last two years I spent there were as lead artist where I undertook various tasks, such as delegating work to the other artists in the team and preparing schedules in order to meet deadlines. Here I gained exceptional experience in the field of computer software, learning the demands and high standards that were needed to succeed in this highly competitive industry.


Antony Ward’s Education

  • City School Sheffield

    19831992

  • Woodhouse West

    19841988


Additional Information

Antony Ward’s Websites:


Antony Ward’s Contact Settings

Interested In:

  • career opportunities
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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