Simon Larouche

Current
  • Senior Designer at Guerrilla Games
Past
  • Designer at Guerrilla Games
  • Designer at Ubisoft Montreal
  • Designer at Artificial Mind + Movement
  • Computer Graphics Artist at Dyad Digital Studios
Education
  • Concordia University
Connections
186 connections
Industry
Computer Games
Websites

Simon Larouche’s Summary

Experienced Designer with a programming background and specialization in multiplayer. Interested in Multiplayer Design (particularly Co-Op mechanics) and MMOs (statistical and system design).

Simon Larouche’s Specialties:

Level Design, Game Design, Scripting, Multiplayer, Co-Op


Simon Larouche’s Experience

  • Senior Designer

    Guerrilla Games

    (Privately Held; 51-200 employees; Computer Games industry)

    July 2007Present (1 year 1 month)

    Killzone 2 - Playstation 3
    * Creating level layout for multiplayer maps.
    * Supervising the level modeling with artists.
    * Balancing gameplay elements.
    * Writing gameplay related documents and supervising implementations.
    * Supervising multiplayer features, from creation to implementations and balance issues.

  • Designer

    Guerrilla Games

    (Privately Held; 51-200 employees; Computer Games industry)

    August 2006July 2007 (1 year)

    Killzone 2 - Playstation 3
    * Creating level layout for multiplayer maps.
    * Supervising the level modeling with artists.
    * Balancing basic gameplay elements.

  • Designer

    Ubisoft Montreal

    (Public Company; 1001-5000 employees; Computer Games industry)

    March 2004July 2006 (2 years 5 months)

    Star Wars: Lethal Alliance - PSP
    Farcry: Instinct - Xbox
    * Creating level layout for Multiplayer maps.
    * Supervising the level creation with artists.
    * Balancing gameplay elements.
    * Supervising implementation of multiplayer game design.

  • Designer

    Artificial Mind + Movement

    (Privately Held; 201-500 employees; Computer Games industry)

    December 2000March 2004 (3 years 4 months)

    Scaler - PS2 / Xbox / Gamecube
    Monster Inc. - PS2
    * Creating level layout for Singleplayer.
    * Creating specific monster design and supervising their implementation.
    * Writing scripted sequence and supervising their implementation.

  • Computer Graphics Artist

    Dyad Digital Studios

    (Privately Held; 11-50 employees; Computer Games industry)

    June 1997November 2000 (3 years 6 months)

    Puzz-3D: Orient Express - PC/Mac
    Puzz-3D: Bavarian Castle - PC/Mac
    Puzz-3D: Victorian Mansion - PC/Mac
    Puzz-3D: Notre-Dame Cathedral - PC/Mac
    * Texturing and Lighting of 3D environments.
    * Camera animations.
    * Web site programmation and emplementation.
    * Report both visual and technical mistakes (bugs) in 3D game projects.


Simon Larouche’s Education

  • Concordia University

    20002003


Additional Information

Simon Larouche’s Websites:

Simon Larouche’s Groups:

Videogames Industry

  •    Game Developers member
  •    VideoGame Professionals member

Simon Larouche’s Contact Settings

Interested In:

  • career opportunities
  • reference requests
  • getting back in touch

Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Simon’s full profile:

  • See who you and Simon Larouche know in common
  • Get introduced to Simon Larouche
  • Contact Simon Larouche directly

View Full Profile