Senior Designer at Guerrilla Games
Netherlands
Senior Designer at Guerrilla Games
Netherlands
Experienced Designer with a programming background and specialization in multiplayer. Interested in Multiplayer Design (particularly Co-Op mechanics) and MMOs (statistical and system design).
Level Design, Game Design, Scripting, Multiplayer, Co-Op
(Privately Held; 51-200 employees; Computer Games industry)
July 2007 — Present (1 year 1 month)
Killzone 2 - Playstation 3
* Creating level layout for multiplayer maps.
* Supervising the level modeling with artists.
* Balancing gameplay elements.
* Writing gameplay related documents and supervising implementations.
* Supervising multiplayer features, from creation to implementations and balance issues.
(Privately Held; 51-200 employees; Computer Games industry)
August 2006 — July 2007 (1 year)
Killzone 2 - Playstation 3
* Creating level layout for multiplayer maps.
* Supervising the level modeling with artists.
* Balancing basic gameplay elements.
(Public Company; 1001-5000 employees; Computer Games industry)
March 2004 — July 2006 (2 years 5 months)
Star Wars: Lethal Alliance - PSP
Farcry: Instinct - Xbox
* Creating level layout for Multiplayer maps.
* Supervising the level creation with artists.
* Balancing gameplay elements.
* Supervising implementation of multiplayer game design.
(Privately Held; 201-500 employees; Computer Games industry)
December 2000 — March 2004 (3 years 4 months)
Scaler - PS2 / Xbox / Gamecube
Monster Inc. - PS2
* Creating level layout for Singleplayer.
* Creating specific monster design and supervising their implementation.
* Writing scripted sequence and supervising their implementation.
(Privately Held; 11-50 employees; Computer Games industry)
June 1997 — November 2000 (3 years 6 months)
Puzz-3D: Orient Express - PC/Mac
Puzz-3D: Bavarian Castle - PC/Mac
Puzz-3D: Victorian Mansion - PC/Mac
Puzz-3D: Notre-Dame Cathedral - PC/Mac
* Texturing and Lighting of 3D environments.
* Camera animations.
* Web site programmation and emplementation.
* Report both visual and technical mistakes (bugs) in 3D game projects.
2000 — 2003
Videogames Industry