Mike Acton

Mike Acton runs CellPerformance.com and is the Engine Director at Insomniac Games. (macton@gmail.com)

Greater San Diego Area

Current
  • Engine Director at Insomniac Games
Past
  • Sr. Architect at Highmoon Studios
  • Lead FX Programmer at Sammy Studios
  • Lead Programmer at FINE
  • Engine Programmer at Yukes co, ltd.
  • Technical Director / Engine Programmer at VBlank, inc.
  • Lead Programmer / Engine Programmer at Bluesky Software
  • Lead Programmer / Engine Programmer at Sony Interactive Studios America
Connections
275 connections
Industry
Computer Games
Websites

Mike Acton’s Summary

I am a programmer who cares about performance. I understand that all the software we write must eventually sit on top of a real hardware platform and push real content and real experiences out to real people.

I am a programmer who appreciates the needs of the content creators. I understand that what I write is only a conduit between the artists, designers and the users.

I am a programmer who wants to give back to the community. I understand that I could not have done my job well without relying on the work of others and I have a duty to try my best to return the favor.


Mike Acton’s Experience

  • Engine Director

    Insomniac Games

    (Privately Held; 51-200 employees; Computer Games industry)

    January 2007Present (1 year 5 months)

  • Sr. Architect

    Highmoon Studios

    (Computer Games industry)

    May 2005November 2006 (1 year 7 months)

    Discovering the secrets of the Cell BE processor and the Playstation 3.

  • Lead FX Programmer

    Sammy Studios

    (Computer Games industry)

    April 2004March 2005 (1 year)

    Worked closely with the FX art staff to create custom tools, realtime editing and previewing on the target platform and some very cool special effects.

  • Lead Programmer

    FINE

    (Public Company; Computer Games industry)

    June 2003January 2004 (8 months)

    Worked on the LIME PS2 title. Developed all tools including art converters and a unique scripting language. Developed all console code including graphics engine, scripting engine, streaming engine and game code. Developed the title from start to gold master in record time.

  • Engine Programmer

    Yukes co, ltd.

    (Computer Games industry)

    January 2002June 2003 (1 year 6 months)

    Worked on developing a new PS2 graphics engine.

  • Technical Director / Engine Programmer

    VBlank, inc.

    (Computer Games industry)

    March 2000January 2002 (1 year 11 months)

    Mostly engine programming, plus designed the toolset and formats and co-developed the tools.

  • Lead Programmer / Engine Programmer

    Bluesky Software

    (Computer Games industry)

    January 1999March 2000 (1 year 3 months)

    I wrote and completed the PSX engine (arbitrary portals, no convexity design restrictions, using arbitrary geometry and all the pipeline tools (lightwave for geometry, image converters, etc)

  • Lead Programmer / Engine Programmer

    Sony Interactive Studios America

    (Public Company; Computer Games industry)

    1996June 1998 (2 years)

    Involved in every aspect of the development. Including character animation engine, camera logic, AI and virtual control systems, tools, etc.


Additional Information

Mike Acton’s Websites:

Mike Acton’s Groups:

ACM SIGGRAPH, IGDA (International Game Developers Association), AIAS (Academy of Interactive Arts and Sciences)

  • Forbes.com Personal Technology Forum member
  •    Game Developers member

Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Mike’s full profile:

  • See who you and Mike Acton know in common
  • Get introduced to Mike Acton
  • Contact Mike Acton directly

View Full Profile