President, founder
British Columbia, Canada
President, founder
British Columbia, Canada
I am the President and founder for CellMap. Mobile map software for quick download of special events to your phone.
From 2004-2007 while studying at UVic, I lead the software development in the LACIR Adaptive Optics research group. I specialized in development of realtime systems and high performance tools using C/C++ and integration with MatLab.
Before university I worked on game technology for XBOX, PS2, and windows PC platforms for Electronic Arts, Disney, and Sanctuary Woods.
Software development with C/C++. Strong experience with real-time applications and system tools; developed embedded software on Nexperia platform, and for 68HC11 micro-controllers. Lead the development of real-time adaptive control software in Linux and QNX for LACIR research. Interactive J2ME software on mobile phones. Support tools on XBox, PS2, Mac OS X, and Windows PCs. Extensive experience building real-time visual effects, 3D engines, and game creation tools.
(Computer Software industry)
January 2007 — Present (1 year 10 months)
Coordinate strategic business development, develop web service and mobile software.
CellMap is a mobile map and directory delivery service. We provide a service for organizations to deliver event, directory, and map imagery to mobile phones.
(Educational Institution; 501-1000 employees; Research industry)
September 2003 — January 2007 (3 years 5 months)
Software Engineer for the LACIR Adaptive Optics group. Developed software platform for researchers to study adaptive control designs for the Thirty Meter Telescope (TMT) project. Job involves development of frame grabber firmware, high performance realtime software, diagnostic tools, and digital I/O interfaces for deformable mirrors.
Also produced a video for Adaptive Optics in December 2002 (http://www.me.uvic.ca/%7Ecbr/ao/movies.html)
(Public Company; 5001-10,000 employees; ERTS; Computer Software industry)
September 2001 — July 2002 (11 months)
Worked on an in-game resource management tool for an undisclosed PS2 game. Later worked on the front-end for NHL 2002 for XBox (launch title), developed XBox support tools, and debugged the graphics subsystem.
(Public Company; Computer Software industry)
1998 — 2001 (3 years)
Worked on various game scenes for Hades Challenge. Later joined the core engine team and helped develop effects tools, and helped support development for various in production games. Lastly designed and built a sophisticated tile-based level editing tool, including a powerful set of resource management functions, region triggers, and hooks for a scripting engine.
BSc, Computer Science, 2002 — 2006
Developed a new touch pad interface and 3D engine for manipulating landscapes.
Produced the premier video for the BSEng program at UVic (http://bseng.uvic.ca/pages/home/video_mpg.html)
Credited in Electrical Engineering video (http://www.ece.uvic.ca/)
Technology, business, biking, hiking, and aikido.
NSERC Undergraduate Student Research Award (USRA)
Innovation Award for video on Adaptive Optics