
Director of Quality Engineering at Macrovision
San Francisco Bay Area

Director of Quality Engineering at Macrovision
San Francisco Bay Area
Working in Software/Hardware development since 1991. Managing technology teams since 1998, currently in San Bruno working for Devicescape Software.
Software Processes (including Agile), Quality, Project Management, People Management, Group Development, Business Planning, Managing Multi-national teams
(Public Company; 501-1000 employees; MVSN; Computer Software industry)
September 2008 — Present (5 months)
Director of worldwide Quality Engineering efforts for the CE Products division. Direct Quality Processes, Procedures and Strategies across teams in Ukraine, Hong Kong, Taiwan and US. Engage in management work on specific key projects and initiatives that directly affect the company's bottom line success.
(Privately Held; 11-50 employees; Internet industry)
September 2007 — Present (1 year 5 months)
(Privately Held; 501-1000 employees; Information Technology and Services industry)
September 2006 — September 2007 (1 year 1 month)
Managed 10 person team focused on rapidly testing and deploying complex integrated software/hardware/embedded systems with biometric technologies in an extremely fast paced environment. Successfully implemented testing process improvements which resulted in a fewer builds-to-release, faster testing cycles, and fewer post-release issues on our flagship product. Similar improvements were made impacting 12 other projects in continous development covering Biometrics and Financial platforms. Above and beyond delivering products to schedule, instituted a "scale-to-fit" process for software quality designed to address the needs of the company: improving document organization, consolidating test case/plan development process, created engineering-wide policy for managing defects, introduced Agile development processes to the existing system, and rolled out a completely architected automated testing infrastructure which automatically installs, tests and reports against components under test.
(Public Company; 10,001 or more employees; Computer Software industry)
September 2004 — September 2006 (2 years 1 month)
Managed both Software Development Engineering and Quality Engineering /RE teams (in a bi-lingual environment) working on Sun'sOS, Mozilla, Evolution, Java technology, and Solaris CDE. Managed a 45 person staff and regularly reported to the local Director in China & remote Director in Ireland. Perform project management and introduced the "2nd Project" Initiative as an innovative training method to overcome limitations in site growth and training. Achieved huge gains in engineer experience and effectiveness - without affecting budget or scheduling. Worked with senior staff in a cross functional group to define roadmap and strategy around Open Source Software initiatives. Managed several large projects from our group into the Sun product sustaining organization.Introduced a new staffing method that reduced costs for Sun. Participated in Sun's exclusive training program for rising stars: SEED, and recieved recognition awards for my contributions to the site development.
(Privately Held; 51-200 employees; Internet industry)
November 1998 — December 2003 (5 years 2 months)
(Public Company; 201-500 employees; Internet industry)
September 1995 — December 1998 (3 years 4 months)
I worked in a variety of roles in Netscape from Quality engineering on Netscape 1.22 to Release Engineering on Netscape Communicator 4.5.
(Public Company; 51-200 employees; Computer Hardware industry)
March 1995 — September 1995 (7 months)
I was brought in to assist in the Quality planning and testing of the Visioneer Paperport product. This was a short-term contract.
(Privately Held; 51-200 employees; Computer Software industry)
December 1993 — March 1995 (1 year 4 months)
I was in charge of developing test plans, test cases, executing tests, creating the bug tracking system, and working with the engineering teams on several projects: Expresso, After Dark, etc. I was contributing to the development of the product and the strategy of the team.
(Public Company; 10,001 or more employees; Computer Hardware industry)
February 1993 — December 1993 (11 months)
I worked on testing the very first version of PowerMac. I specialized in the audio chip technology on the multimedia systems. I also helped the test team to develop the PC compatibility card, as well as working on several other projects
(Privately Held; 51-200 employees; Computer Software industry)
July 1991 — December 1992 (1 year 6 months)
I was the test lead for the first Windows/Mac version of MusicShop. I also contributed on Vision, Galaxy & Studio4 testing.
BA, Music Performance, SRT, 1987 — 1991
Language: Chinese (Spoken, conversational) Sports: Hockey, Rollerhockey, Ultimate Frisbee, Triathlons, Skating Hobbies: Computers & Technology devices, Reading, Travelling, Real-estate
ex-mozilla