Steven Ford

art director

Breda Area, Netherlands

Current
  • lecturer at Breda University of Applied Sciences, Faculty of International Game Architecture and Design (IGAD)
  • Creative Director at Eventyre Productions (Sole Proprietorship)
Past
  • art director / creative manager at medxplore & milestep
  • Instuctor at U Mass Lowel
  • Character TD at American Animation Studios
  • Application Engineer at Great Eastern Technology
  • Instructor at Boston University’s Center of Digital Imagining Arts
  • Technical Director at Finale Studios
  • Chairman/ Proffessor MFA Program/ Proffessor BFA at International Fine Arts College now Miami International University of Art and Design,
  • Rush Hour at 3D Artist
  • Instructor at Mass Art,
  • 3D Animator at Alien -Tec
  • Art Director, Computer Animator at Rubin Tarrant Productions
  • Intern at The Big Machine Studios
  • Art Director, Storyboard Artist at Eastman Kodak
  • Conceptual Designer, Storyboard Artist at Hasbro Interactive
  • Director of Digital Art at Rochester Institute of Technology
Education
  • Rochester Institute of Technology
  • University of Hartford
Connections
164 connections
Industry
Marketing and Advertising

Steven Ford’s Summary

I have done a bit of everything. Maya Generalist fits me best. I have worked as an Art Director, Storyboard artist, FX animator Character Technical Director. This last year I had a minute long animation in SIGGRAPH with 12 dancing singing furry bears! Oh I taught animation for 6 years and was a the department chair for a while. That scratches the surface but it is a summary.

Steven Ford’s Specialties:

Shading networks mental ray. character rigging, storyboarding and project management. oh and video Editing, and compositing. Teaching and explain tech to people.


Steven Ford’s Experience

  • lecturer

    Breda University of Applied Sciences, Faculty of International Game Architecture and Design (IGAD)

    (Marketing and Advertising industry)

    2008Present (less than a year)

  • Creative Director

    Eventyre Productions (Sole Proprietorship)

    (Sole Proprietorship; Myself Only; Animation industry)

    May 2003Present (5 years 7 months)

    Wrote/Directed and Animated “Sharing Bears” one minute short to Tom Lehrers “I got it from Agnus” Accepted into the SIGGRAPH 2006 Animation Festival.
    Medical animation of root canal demonstrating new tools for ActiV GP.
    Wrote/Directed and Animated French Style an 3 minute toon rendered short.
    Storyboards for WGBHs “American Experience” on Biological warfare.
    Miami Herald full page illustration for the “Latin Music festival.”

  • art director / creative manager

    medxplore & milestep

    (Marketing and Advertising industry)

    May 2007June 2008 (1 year 2 months)

    Responsible for project planning, resources management, working the cameramen, contracting and managing freelancers, storyboarding the films, creating special effects using Maya, Photoshop, combustion, composting FX, motion tracking and video editing. Medical animation. Clients Glaxso-Smith-Kline. Weyth, Acomplia, Boeringer-Ingels. Statcraft, Skanska.

  • Instuctor

    U Mass Lowel

    (Educational Institution; 51-200 employees; Animation industry)

    January 2007June 2007 (6 months)

    teaching Autodesk Maya to Graphic Design students.

  • Character TD

    American Animation Studios

    (Privately Held; 1-10 employees; Animation industry)

    September 2006January 2007 (5 months)

    TD I do what ever keeps everyone else working. Pipeline Design. managing outher artists. Charcter rigging, FX compositing.

  • Application Engineer

    Great Eastern Technology

    (Public Company; 1-10 employees; Animation industry)

    20062007 (1 year)

    Custom Maya training for: Timberland shoes, the Boston Police Forensics Department, and Springfield college, LaMitre Vascular inc,Green Monster Games Digizyme. Wrote converter for Solidworks to Maya.

  • Instructor

    Boston University’s Center of Digital Imagining Arts

    (Privately Held; 11-50 employees; Animation industry)

    August 2005September 2006 (1 year 2 months)

    Teaching 3D animation using Alias Maya , specifically the introduction modules Character rigging , lighting and texturing. Advanced Texturing II UV mapping and Photoshop. Modeling one Poly Models, Modeling 2 Nurbs Mechanical Modeling.
    Ran 2week 3d animation summer camp.

  • Technical Director

    Finale Studios

    (Animation industry)

    December 2001August 2005 (3 years 9 months)

    Ga-sing project - Technical Director- Rigging Department Head responsible for over seeing other two riggers as well as rigging the following characters; Steve Jackson, Erick Covington, Brad Porter, Steve Thomas,Buzz Lightbeer, and the Queen. Consultant on the budget and pre-production.
    Rigging of Horse, Wolverine, Fish, Lizard, Book and a Gate.
    “Clubhouse Chronicles” project modeled the little girls bed room set and the tree house set and 3 cars, and rigged Martha character.

  • Chairman/ Proffessor MFA Program/ Proffessor BFA

    International Fine Arts College now Miami International University of Art and Design,

    (Public Company; 201-500 employees; Animation industry)

    December 1998August 2005 (6 years 9 months)

    Professor MFA Program
    Teaching all levels of the MFA in Computer Animation, Classes using Maya, Intro to Animation Production, and Advanced Animation Production. Animation Studies, graduate thesis 1,2,3 Innovative and Essential Animation Studio, and Final Cut. Graduate Theory and Criticism, Storyboarding, 2D-Computer animation using US-Animation.
    Managed Thesis projects, drafted thesis criteria and structured thesis review boards.

    Chairman of Animation Dept
    Responsible for scheduling faculty and classes. Scheduled Computer Animation Department using Maya Software for 3D sorting of Class rooms, faculty and students and course .
    Rewrote BFA and MFA curriculums.

    Professor BFA Program
    Advanced Techniques in Computer Animation, Project Management, Modeling One, Advanced Modeling, Animation, Concept Development, and Storyboarding, Introduction to Computer Animation. History of Animation, Digital Imaging, Advanced Shading Networks 1&2.

  • Rush Hour

    3D Artist

    (Privately Held; 1-10 employees; Animation industry)

    December 2004June 2005 (7 months)

    Created 3D animations for Stacker 2 and Slim Quick diet pill commercials. Designed logo animation for Norwegian Cruise Line commercial. Built architectural pre- visualization fly though.

  • Instructor

    Mass Art,

    (Educational Institution; 201-500 employees; Animation industry)

    February 2005May 2005 (4 months)

    Teaching 3D animation and special effects. using AutoDesk Maya software.

  • 3D Animator

    Alien -Tec

    (Privately Held; 1-10 employees; Animation industry)

    January 2003December 2004 (2 years)

    Royal Palm, vegetable can labels for heart of palms, asparagus and artichoke heart.
    Miami Herald “dot” com television commercials and Miami Herald dot com Spanish television commercials.

  • Art Director, Computer Animator

    Rubin Tarrant Productions

    (Privately Held; 1-10 employees; Animation industry)

    September 19972000 (3 years)

    Created special effects using Maya and Flint* for “Search for Alien Worlds” a project for the Learning Channel.
    Developed special effects storyboards for “Thank God They’re Gone” a TLC film proposal about gigantic, extinct carnivores. Created special effects storyboards for documentary film proposal “Killer Cloud”. Storyboarded proposal for TV series “Amy Prentice,” a program centered on teaching science to children.
    Storyboarded and organized a grant proposal package for the National Academy of Sciences. Then created the “Galileo Mall” a multimedia experience to be attached to the NAS web site Building the “Galileo Mall” 3D model using Maya and producing the opening animation, and gravity simulations for science experiments. As well as building 3D models of Newton and Galileo and programming interactivity of the science experiments.

  • Intern

    The Big Machine Studios

    (Animation industry)

    May 1997June 1997 (2 months)

    Worked as an intern on Sun Microsystems “Rocketman” promotion for SIGGRAPH 97 in order to gain experience with Lightwave. Built CG models: articulated hands, a welding torch, an airlock door, and a facemask. Textured aircraft (F-14 and F-22), airlock door, and space background. Created character animation of man opening airlock. Worked as an actor for the in-house motion capture system.

  • Art Director, Storyboard Artist

    Eastman Kodak

    (Public Company; 10,001 or more employees; Animation industry)

    November 1996April 1997 (6 months)

    Contracted to create animation showcasing the Kodak Snapshot Scanner 2 product. In order to accomplish this project, a 3D-mascot character was created and the script was rewritten so it met the project parameters. The 47 shots were storyboarded using Strata Studio and Bryce. After interviewing and selecting a post-production house, responsibilities were expanded to include setting up the production schedule and overseeing animators on a daily basis. During production phase of animation, was also responsible for creating the product interactive tutorial interface—3D art and user interactivity scripted with Lingo.

  • Conceptual Designer, Storyboard Artist

    Hasbro Interactive

    (Public Company; 51-200 employees; Animation industry)

    January 1997February 1997 (2 months)

    Contracted to design the visual style and game play for Hasbro’s multimedia CD-ROM versions of “Wheel of Fortune” and “Jeopardy!”

  • Director of Digital Art

    Rochester Institute of Technology

    (Educational Institution; 501-1000 employees; Animation industry)

    January 1994March 1996 (2 years 3 months)

    Animated opening title for PBS series “Creating a world of Opportunity.” Created 3D titles for numerous R.I.T. promotional videotapes. Worked with faculty to determine instructional objectives, then designed interactive presentations to explain various communications systems technologies. Created medical illustrations and animations for a series of ten sports biology videos.


Steven Ford’s Education

  • Rochester Institute of Technology

    MFA, Computer Animation, 19931996

    Wrote, directed, modeled and animated Masters thesis film “North Wind” using Electrogig 3D-Go. Solved artistic, technical, and logistical problems that included storytelling, morphing and particle effect, and managing batch render sessions on multiple workstations. Set production schedules and goals. Worked on six Silicon Graphics Indy workstations for seven days a week during a year-and-a-half time period. Wrote shell scripts in Unix to handle batch file processing and archiving.

    Courses
    3D Animation 1, 2, 3
    Electronic Photography
    Programming in C++ 1, 2, 3
    Traditional Animation
    Masters Thesis
    Thesis Defence

  • University of Hartford

    BFA, illustration, 19881992

    Undeclared minor in television production with experience in A-B editing and on line switching.
    Courses
    Advanced Television Production
    Portable Video Systems
    Traditional Animation independet study with Dennis Noland
    Advanced B/W
    Photography Color
    Photography B/W
    Technical Drafting
    Figure Drawing
    Figure Sculpture
    Portrait Sculpture

    Book Illustraion
    Figure Illustraion
    Editorial Illustraion
    Color Illustraion 1, 2, 3
    Illustraion Portfolio
    Advertising Illustraion
    Black and White Illustraion
    Small Business Mangement

    Activities and Societies:
    l

Steven Ford’s Contact Settings

Interested In:

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  • job inquiries
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