Software Engineer at IGT
Reno, Nevada Area
Software Engineer at IGT
Reno, Nevada Area
Goal:
Strive to design cutting-edge software using intelligent engineering.
Cryptography and Network Security, Service-Oriented Architecture, High-Performance/Reliability Systems
(Public Company; 1001-5000 employees; IGT; Gambling & Casinos industry)
August 2006 — Present (2 years 5 months)
Server Based Gaming
• Nevada Gaming Card Clearance
• MSF Agile, SOA, C# .Net 2.0, 3.0, WCF, WPF, Software Patterns, Visual Studio 2005/2008, TFS and Team Suite
• SQL Server 2005: Performance tuning, Very Large Database (VLDB), SSIS / DTS
• Network and Cryptographic Security: SSL, IPSec, Microsoft Certificate Services, Windows Server 2003/2008 Enterprise PKI, CAPI, CryptLib, SCEP, OCSP
• Help lead small overlapping sub-teams in a very large team project with tight deadlines and both state regulation and customer expectation driving requirements.
• Lead small teams of developers on multiple critical sub-projects.
• Lead interdepartmental task force on standards-based, third-party interoperable, multiplatform security, and serving as a point of contact for outside competing vendors and software suppliers.
• Gaming Standards Association (GSA): Game-to-System (G2S) Protocol, GSA Point-to-Point Transport Security
(Privately Held; 11-50 employees; Online Media industry)
July 2005 — August 2006 (1 year 2 months)
• C#/ASP.Net, Perl
• DHTML, CSS, Javascript
- Data-driven forms with complex validation
• Microsoft SQL 2000 Administration, Reporting
- T-SQL Stored Procedures
• Excel - Multitab-referencing spreadsheets
MS, Computer Science, 2004 — 2007
BS, Computer Science, 2002 — 2003
BS, Computer Science, 1998 — 2001
computer games, computer hardware, skiing
USPTO #pending "Gaming Machine Certificate Creation and Management"