ScrumMaster and Art Production Manager at NCsoft
Austin, Texas Area
ScrumMaster and Art Production Manager at NCsoft
Austin, Texas Area
Group leadership and coaching, Project scheduling, Troubleshooting/Creative problem-solving, Career development, Graphic art direction, Character animation
Technical skills: Microsoft Excel, Microsoft Project, Microsoft Outlook Professional, Microsoft Power Point, Lotus Notes, Adobe Photoshop CS, Adobe Premiere, Adobe AfterEffects, Discreet 3DS Max, ProCite, ACDsee, DOS, and HTML
(Public Company; 201-500 employees; Computer Games industry)
August 2005 — Present (3 years 3 months)
Mainly serve as scrummaster for two out of five development scrums in an Agile enterprise team. Organize and facilitate monthly planning meetings and retrospectives, run daily team standup reports, and remove blocks for teams.
Secondarily assist the Art Production Director with personnel management, including career development coaching and performance evaluations for his reports
(Educational Institution; 10,001 or more employees; Higher Education industry)
August 2002 — August 2007 (5 years 1 month)
Thesis statement: Using three different visions of Eden, this paper will explore how the presence of feral cats challenges key boundaries in the construction of idealized landscapes, and will demonstrate how the feral cat's inclusion or exclusion is mediated by knowledge-producing domains.
Key courses:
· Nature and culture—the philosophical history of the relationship between humans and the environment
· Useful and nuisance plants and animals—issues regarding domestic species and pests in human civilization
· Political Ecology—the historical, political and social aspects of environmental issues
· Nonprofit Governance and Strategic Planning
(Non-Profit; 11-50 employees; Veterinary industry)
February 2005 — October 2005 (9 months)
Writing and compiling a handbook of employee and volunteer procedures and practices for an organization that rescues, rehabilitates and releases injured and orphaned wild animals, and provides sanctuary for non-releasable animals.
(Non-Profit; 1001-5000 employees; Online Media industry)
January 2004 — April 2004 (4 months)
· Selected as one of eleven student candidates nationwide
· Assisted up to five different producers organizing, fact checking and entering data for website content at www.nationalgeographic.com, mostly assisting with photo image selection and purchasing.
· Updated monthly content for "Travel Guide" and Adventure Guide" pages.· Produced annual update of Earth Day Guide page at www.nationalgeographic.com/earthday
(Public Company; 201-500 employees; ERTS; Computer Games industry)
1999 — 2000 (1 year)
· Headed a centralized department of fifteen artists that served multiple producers, and made decisions regarding the allocation of artists and art directors.
· Redefined job skill criteria for each position in my department, thereby creating a cleaner direction for advancement and professional development of my group.
· Compiled a database of everyones skills to indicate hiring needs, identify discrepancies between salary and performance, and target areas for growth.
· Selected and hired contract artists and animation houses when necessary to meet project ship dates, namely for Ultima Online 2, an unpublished MMORPG
(Non-Profit; 11-50 employees; Veterinary industry)
November 2000 — December 2000 (2 months)
· Fed and cared for captive cheetahs
· Designed fundraising brochure and painted staff dining hall mural
· Assisted during medical exams of wild cheetahs
· Entered data for the international cheetah studbook
(Public Company; 501-1000 employees; ERTS; Computer Games industry)
January 1998 — April 1999 (1 year 4 months)
· Stepped in to reorganize a demoralized eight-person art team on Ultima IX: Ascension, a real-time 3D title already several years into production. Improved morale and enabled team to start meeting milestones by providing a detailed task schedule and transparent goals.
· Selected, hired and managed additional contract artists to meet project deadlines. Also managed contract with an external animation house for producing in-game cinematic sequences
(Privately Held; 1-10 employees; Computer Games industry)
October 1995 — April 1998 (2 years 7 months)
· Co-founded game development studio with three programmers
· Selected, hired and managed two full time artists and one contract artist
· Scheduled and directed the completion of all art tasks for the title, "NetStorm," a multiplayer strategy game for the Internet, published by Activision
· Produced artwork for the above title using Discreet 3DS MAX, Autodesk Animator Pro and Adobe After Effects
(Public Company; 51-200 employees; ERTS; Computer Games industry)
April 1992 — October 1995 (3 years 7 months)
· Designed and produced original 3D models and animation of characters for the computer games, “Ultima VIII” and “Privateer”
· Supervised creative art direction and production for the action game “Crusader: No Remorse”
Masters, Geography and Environment, 2002 — 2007
Thesis statement: Using three different visions of Eden, this paper will explore how the presence of the feral cat challenges key boundaries in the construction of idealized landscapes, and will demonstrate how their inclusion or exclusion is mediated by knowledge-producing domains.
incomplete, Fine Art, 1983 — 1985
International travel, Study and conservation of species in the cat family (Felidae), “Trap-neuter-return” (TNR) management of feral cats in Austin, The Work of Byron Katie, Non-violent Communication (NVC), and Alternative healing therapies
North American Nature Photographers' Association, Association of American Geographers, The Work of Byron Katie, Angel Gathering
2006 Next Generation Magazine's 100 Most Influential Women in Computer Games
2004 National Geographic Society Internship, Washington, D.C.
2003 Departmental Fellowship (Teaching Assistantship), University of Texas
2003 Robert E. Veselka Endowed Fellowship for Graduate Research Travel
2002 Recruitment Fellowship (Teaching Assistantship), University of Texas
1995 Origin Systems employee of the month
1983 Academic Scholarship, Saint Edward’s University