Edvard Toth

Edvard Toth

Flash Developer, Technical Artist at Flektor, Interactive Entertainment Veteran

Greater Los Angeles Area

Current
  • Technical Artist at Flektor / FOX Interactive Media
Past
  • Senior Artist at Luxoflux / Activision
  • Managing Directorat Metatron Ltd. (Self-employed)
  • Managing / Creative Director at Morbid Visions
Education
  • Berzeviczy Gizella Technical College, Budapest, Hungary
  • Haman Kato Technical College, Budapest, Hungary
Connections
214 connections
Industry
Internet
Websites

Edvard Toth’s Summary

• Extensive experience in primarily visual-effect driven Flash / ActionScript3 based development.
• More than 16 years of past history working on videogame art, technology and design for numerous high-profile titles.
• Very strong 3D modeling, texturing, drawing, conceptualization, digital illustration and creative writing skills, and extremely thorough understanding of the technical aspects of content creation on a wide variety of platforms.
• Robust MEL-scripting and tool-development background in Maya: publicly available tools are currently registering in excess of 50.000 combined total downloads from various Maya-community websites.
• Good insight into art outsourcing processes including bidding, vendor assessment, workbook and feedback generation and delivery scheduling.
• Excellent organizational, logistic, risk-assessment, problem-solving and time-management abilities. Highly efficient and productive, with a consistent track-record of contributing out-of-the-box solutions and ideas.

Edvard Toth’s Specialties:

Left-right brain synergy, multi-disciplinary approach, effortless traversal of boundaries between creative and analytical, art and technology, design.


Edvard Toth’s Experience

  • Technical Artist

    Flektor / FOX Interactive Media

    (Internet industry)

    January 2007Present (2 years)

    Primarily visual effect driven development of Flash widgets and apps for Flektor, MySpace, Photobucket, TinyPic or projects like MyDebates.org. This colorful process involves everything from conceptualization, design and problem-solving to extensive ActionScript3 programming and art/animation production using Flash, Illustrator, PhotoShop and even Maya.

  • Art Director

    Nival Interactive

    (Privately Held; Computer Games industry)

    June 2006October 2006 (5 months)

    Provided art direction - which often included hands-on involvement - to various overseas outsourcing teams on several high-profile projects. Created and developed concept art, illustrations, pre-visualization assets and presentation materials for original next-gen and handheld properties.

  • Environment / Technical Artist

    Naughty Dog Inc. / Sony Computer Entertainment

    (Public Company; SNE; Computer Games industry)

    March 2004June 2006 (2 years 4 months)

    Environmental modeling and tools development/MEL scripting on Jak3 (PS2) and JakX:Combat Racing (PS2).

    Modeled and designed the look of numerous complex, expansive environments.
    Created various tools, most notably several placement-utilities to aid the procedural distribution of instanced geometry, and the Maya portion of a "virtual motion-capture" system to apply motion-data recorded from physics-driven ingame vehicles back into hand-animated cinematics to achieve more realistic vehicular movement.

    Worked on two additional, yet unfinished PS3 / PSP titles.

  • Principal Artist

    Heavy Iron Studios / THQ

    (Public Company; THQ; Computer Games industry)

    July 2002March 2004 (1 year 9 months)

    Setting artistic and technical standards, environmental and character modeling, texturing, lighting, special effects R&D, tools development / MEL scripting and art-staff training / mentoring on The Incredibles (PS2, GC, XB) and Spongebob: Battle for Bikini Bottom (PS2, GC, XB).

  • Senior Artist

    Luxoflux / Activision

    (Public Company; ATVI; Computer Games industry)

    January 1998July 2002 (4 years 7 months)

    Texturing / modeling environments, characters, vehicles; special effects and user-interface work on True Crime:Streets of L.A. (PS2, GC, Xbox), Ghostworld (prototype), Star Wars: Demolition (PS, DC), Vigilante 8: Second Offense (PS, N64, DC), Vigilante 8 (PS, N64). Developed the company's website.

  • Managing Director

    Metatron Ltd. (Self-employed)

    (Self-Employed; 1-10 employees; Computer Games industry)

    19961997 (1 year)

    Creation of large volumes of contractual artwork, most notably for Formula 1 Championship Edition and Newman-Haas Racing (PS, PC), two racing titles published by Psygnosis.

  • Managing / Creative Director

    Morbid Visions

    (Computer Games industry)

    19911994 (3 years)

    Concept, story, design, all art, art direction and project-management on the cult classic Amiga RPG Perihelion, published by Psygnosis.
    Started working on this project at the tender age of 18, while still in school. The game eventually climbed to #9 on Amiga Action magazine's benchmark "Top 50 RPGs" list, and has an active following to this day.


Edvard Toth’s Education

  • Berzeviczy Gizella Technical College, Budapest, Hungary

    graduated as CPA / CFA, studied computer science, system analysis, accounting, statistics, economy, 19911992

  • Haman Kato Technical College, Budapest, Hungary

    studied computer science, system analysis, accounting, statistics, economy 19871991


Additional Information

Edvard Toth’s Websites:

Edvard Toth’s Interests:

convergence of modern physics and metaphysics • mythology and archetypes • astrology and other divination practices • MMO games • transhumanism • consciousness • digital and procedural art • photography • minimalism • DIY • reading • politics

Edvard Toth’s Groups:

  •    Mensa
  •    American Mensa
  •    Demoscene
  •    Papervision3D
  •    Visual Effects, Film and Games Professionals (www.vfx-recruit.com)
  •    Actionscript Group
  •    Animation, Media & Entertainment
  •    Casual Games
  •    Game Developers
  •    Friends of Hungary
  •    Flash Developers Group
  •    Hungary
  •    Sony PlayStation Alumni Network
  •    Electronic Entertainment Industry Network
  •    Fox Interactive Media
  •    Flash Animation Professionals Network
  •    MySpace: current employees and alumni
  •    Flash Coders
  •    Adobe Flash Group
  •    Flash Game Developers
  •    Maya Users
  •    Flash Freelancers

Edvard Toth’s Honors:

• Featured in Pixel Magazine's "World's Best Maya Developers" column: http://pixelcreation.fr/

• Was one of the three creators of Korn's psychedelic full CG music video "Everything I've Known": http://edvardtoth.com/extras/korn-video/

• Wrote the (somewhat controversial) feature article called "The Santa Incident" for Gamasutra: http://www.gamasutra.com/features/20051212/toth_01.shtml


Edvard Toth’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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