Senior Producer at RealNetworks
Greater Seattle Area
Senior Producer at RealNetworks
Greater Seattle Area
Experienced producer in games industry that is always looking for opportunities for creative leadership on cutting-edge games. Specializing in casual, downloadable games these days - looking for the ever elusive "fun button" that makes for a best seller.
* Excellent motivator and skilled problem solver with single and multiple teams.
* Extensive licensed content experience including management of licensor relationships and contract negotiations.
* Successful recruiter and strong hiring manager for fast-growth development teams.
* Focused on building and maintaining professional relationships with game development resources; 2nd party studios, hardware manufacturers, and outsource providers.
(Public Company; 1001-5000 employees; Computer Games industry)
May 2007 — Present (1 year 6 months)
Senior Producer in the content team, working with Hasbro IP content.
(Privately Held; Computer Software industry)
October 2006 — Present (2 years 1 month)
* Led the studio through a management transition phase.
* Recruiting and hiring manager responsible for rebuilding the studio team.
* Produced BlasterBall3, one of the first casual games to include user generated content that is shared in-game.
* Designed and produced the back-end solution and integrated website to allow for user-generated content submission and sharing for BlasterBall3.
* Produced SeaLife Safari, a visually intense casual underwater photography game.
* Negotiated budget, milestone schedules, payments, and feature lists for all 2nd party developer contracts.
* Managed relationships with all second-party external development studios for un-announced games in various states of production.
(Privately Held; Computer Software industry)
October 2004 — Present (4 years 1 month)
Producer: MojoMaster - the first multi-million dollar adver-game which also included a multi-player option.
o Managed internal and external resources numbering over 75 people in order to deliver the MojoMaster project within 6 months of project start.
o Coordinated internal and external focus group tests for product functionality.
o Directed voice over sessions for in-game personalities.
Producer: MojoMaster Visualizer
Producer: Penguins
Producer: Jewel Thief
Producer: Tornado Jockey
Producer: Blasterball 3
Reviewed all content in game for appropriateness prior to ESRB submissions.
Managed external development and resources during creation of several casual retail titles.
Worked with development team on design of casual retail titles for the studio.
Helped implement Agile Management (SCRUM) into studio teams.
(Computer Software industry)
January 2004 — October 2004 (10 months)
Managed schedules and tasks for an 80+ person development team.
One of three hiring managers for the team. Hired to staff a 12-person QA team from scratch, as well as hiring for engineering and art positions.
Delivered weekly status reports for executive studio and publisher management.
Directed Voice Over sessions for celebrity and sound-alike talent.
Managed external art resources including invoicing, approvals and workflow.
Created all documentation to substantiate milestone deliveries.
Coordinated a 40+ person, 5 location demo effort for E3.
Managing Producer for the QA team.
Coordinated several focus group tests during product development cycle.
(Public Company; Computer Software industry)
August 2002 — December 2003 (1 year 5 months)
Producer on Trivial Pursuit: Unhinged (PC, Xbox, PS2).
o Provided significant design input on initial design of the game.
o Negotiated contracts for external developer and celebrity voice talent.
o Reviewed all milestones and provided both contractual definition feedback and critical feedback.
o Directed voice recording sessions with the 6 celebrities hired to read the question content.
o Obtained development assistance from third party companies: Logitech, Microsoft, Sony, and GameSpy.
o Handled submission process to SCEA and Microsoft for console versions.
o Managed creation of localized content for 6 additional PC SKUs in European market.
Assistant Producer on Sinbad: Legend of the Seven Seas (PC)
o Primary point of contact for Intel and DreamWorks.
o Participated in contract negotiations with the developer and managed the developer relationship.
o Managed milestone process and critical feedback on game builds.
(Public Company; 51-200 employees; Computer Software industry)
August 2000 — August 2002 (2 years 1 month)
Managed the functional QA process and teams on multiple titles on several platforms. (PC, PC/Mac Hybrid, Xbox, GBA, GBC, PSX, PS2)
Set up the Multi-OS PC & Mac Compatibility Labs.
o Created a general compatibility test plan, which could be modified, to accommodate specific title/technology needs.
o Scheduled lab resources for compatibility testing.
o Created a comprehensive reporting structure to communicate findings to the developer and producers.
o Set up a network testing environment that allowed testing of various connection types, speeds and hardware configuration.
Worked as functional QA tester on titles that needed additional resources.
Directly responsible for over 20 published titles.
(Computer Software industry)
September 2000 — September 2000 (1 month)
Production:
• SeaLife Safari (PC)
• BlasterBall3 (PC)
• Penguins! (PC)
• Tornado Jockey (PC)
• Jewel Thief (PC)
• MojoMaster Visualizer (Winamp/PC)
• MojoMaster (PC)
• The Matrix Online (PC)
• Trivial Pursuit: Unhinged (PC, Xbox, PS2)
• Sinbad: Legend of the Seven Seas (PC)
QA Certification Lead:
• DIG DUG Deeper (PC)
• Dora the Explorer Backpack Adventure (Hybrid PC/Mac)
• Dora the Explorer Lost City (Hybrid PC/Mac)
• Grand Prix 4 (PC)
• LeMans 24 Hours (PC)
• MoonBase Commander (PC)
• *NSYNC Get to the Show (GBC)
• *NSYNC Hotline (PC with Custom Hardware)
• MS. PAC-MAN: Quest for the Golden Maze (PC)
• PAC-MAN: Adventures in Time (PC)
• PAC-MAN: All Stars (PC)
• Sheep Raider (PC and PSX)
• Space Race (PS2)
• Taz: Wanted (PC)
• Tonka Search and Rescue 2 (PC)
• Tonka Space Station (PSX and PC)
• Warlords (Packaged as “Atari Revival”)(PC)
(Self-Employed; Myself Only; Computer Software industry)
October 1999 — August 2000 (11 months)
Independant Web Design & Quality Assurance Consultant. Clients included: American Singles, JDate, Match.net, The Date Doctor, The Advice Sisters and Cupid's Network. Responsibilities included rewriting and porting the underlying databases from FoxPro to SQL for several busy internet dating sites, as well as re-engineering the search and update features from script files to Cold Fusion. Provided all QA and technical support for my clients websites as well.
(Public Company; 51-200 employees; Computer Software industry)
May 1997 — October 1999 (2 years 6 months)
Provided technical support to resellar network on the TeleVantage PC/PBX systems.
(Computer Software industry)
June 1996 — May 1997 (1 year)
Wrote custom data conversion applications to port from other medical billing systems into the propriatary format MENDS medical billing system.
(Public Company; 51-200 employees; Computer Software industry)
January 1995 — June 1996 (1 year 6 months)
Software Support Specialist for Versyss, Inc. (Medical Billing systems). Supported the Value Added Reseller and direct sales organizations.
Video Games, NASCAR, Barbershop Quartet Singing, Competitive Target Shooting, Scrapbooking & Paper Crafts, Music
Member: International Game Developers Associate (IGDA)
Member: Academy of Interactive Arts & Sciences (AIAS)
Certified Scrum Master