Embedded Software Monkey at nVidia
San Francisco Bay Area
Embedded Software Monkey at nVidia
San Francisco Bay Area
Experienced in embedded and graphics programming, and in hardware design.
C, C++, assembly, bash, and many other computer languages.
UNIX/Linux, Windows, and MacOS.
Makefile expert.
(Public Company; 1001-5000 employees; Computer Hardware industry)
August 2004 — Present (4 years 5 months)
Implementing OpenGL-ES for embedded systems on a variety of platforms.
(Public Company; Computer Hardware industry)
2001 — 2004 (3 years)
3D graphics engine work on PS2, XBox, and Gamecube. Facial animation. Collision detection.
(Public Company; Computer Hardware industry)
1998 — 2001 (3 years)
Design and implement 3D graphics engine for "Gauntlet Legends" and other coin-op and PS2 games.
(Computer Hardware industry)
1998 — 2000 (2 years)
(Public Company; Computer Hardware industry)
1994 — 1998 (4 years)
Wrote microcode to implement 3D graphics for the Nintendo 64 videogame system. Also worked on the 3D Graphics hardware.
(Public Company; Computer Hardware industry)
1992 — 1994 (2 years)
Wrote 3D graphics microcode for workstation graphics adaptors.
(Public Company; Computer Hardware industry)
1990 — 1991 (1 year)
Designed and wrote firmware (software) to control printer electronics.
Also did some circuit design.
BS, Electrical Engineering, 1984 — 1990