Animation Director
United Kingdom
Animation Director
United Kingdom
To lead a team that promotes innovation while striving for visual excellence within a studio that respects its members.
UK citizen eligible for US Green Card by marriage
(Public Company; 10,001 or more employees; Computer Games industry)
April 2006 — Present (2 years 2 months)
Eight Days
· Built and directed team of character artists and animators.
· Designed and implemented animation tools and pipeline.
· Co-designed game play moves and mechanics.
· Established European character group to facilitate sharing.
· Planned and directed motion capture data.
· Extensive animation R&D
(Public Company; 1001-5000 employees; Animation industry)
April 2004 — March 2006 (2 years)
Splinter Cell Double Agent/Chaos Theory
· Hand animated major game play moves.
· Co-designed new moves and mechanics.
· Planned and edited motion capture data.
· Managed PS2 animation team.
· Developed maxscripts to aid art creation.
Undisclosed Concept
· Prototyped character mechanics.
· Extensive animation R&D.
Far Cry: Instincts
· Animated in-game moves and cinematics.
King Kong
· Developed animation pipeline in 3DS Max.
· Created skeletal rigs for all characters.
(Privately Held; 51-200 employees; Animation industry)
2003 — 2004 (1 year)
Jade Empire and Neverwinter Nights
· Hand animated human and creature characters.
· Directed and edited mo-cap for human characters.
· Developed new animation tools and techniques.
(Public Company; 51-200 employees; Animation industry)
2001 — 2003 (2 years)
Tony Hawk, Pro Skater Series.
· Responsible for all animated game characters.
· Created rigs for most Neversoft characters.
· Scripted in-game animations.
· Helped develop animation pipeline.
· Contributed to and created game play ideas.
(Public Company; Animation industry)
1999 — 2001 (2 years)
Loons, Taz Express and Radikal Bikers
· Modeled, textured and animated characters.
· Assisted in creating game play ideas.
BA (Hons), Computer Visualisation and Animation, August 1996 — June 1999
· Football. · Video games. · Travelling.
Richard William's Animation Masterclass, Annecy. 2001
Siggraph Panel Speaker, Los Angeles. 2004
3DS Max Plug-ins: World Best Developers, Pixel Creation. 2004, Max Forums
Splinter Cell: Double Agent (Xbox 360, PS3, PC). 2006.
King Kong (XBox 360, XBox, PS2, Game Cube, PC). 2005.
Far Cry: Instincts (XBox). 2005.
Splinter Cell: Chaos Theory (PS2, XBox, Game Cube, PC). 2005.
Jade Empire (XBox). 2005.
Neverwinter Nights: Hordes of the Underdark (PC). 2003.
Tony Hawk Underground (PS2, XBox, Game Cube). 2003.
Tony Hawk's Pro Skater 4 (PS2, XBox, Game Cube). 2002.
Tony Hawk's Pro Skater 3 (XBox). 2002.
Loons: The Fight for Fame (XBox). 2002.
Taz Express (N64). 2000.
Radikal Bikers (PSX). 1999.