Co-Founder & CEO at Webcarzz, Inc.
San Francisco Bay Area
Co-Founder & CEO at Webcarzz, Inc.
San Francisco Bay Area
20 years experience in the interactive/multimedia entertainment industry. Senior executive with a proven track record of melding business, product and marketing/sales strategies to diversify corporate portfolios on a global scale.
1) Strategic/Corporate Planning
2) Product planning & strategy
3) M&A
4) Business Development
5) Licensing
6) Business Affairs
7) Online strategy
8) Online business management
9) Sales
10) Marketing
(Computer Games industry)
March 2008 — Present (10 months)
Car themed, casual MMO for kids 6 to 12
(Public Company; 201-500 employees; ATAR; Computer Software industry)
February 2005 — April 2007 (2 years 3 months)
- Online Games business and strategy
- Portfolio Management
- Business Development
- Licensing/Product Acquisition
- Strategic/Corporate Planning
- Business Affairs
(Privately Held; 11-50 employees; Computer Games industry)
May 2002 — July 2004 (2 years 3 months)
Established and implemented entire business strategy. Manage the business day-to-day. Establish key partnerships and joint ventures. Report to shareholder board (TWI/IMG) and PCCW).
(Public Company; 1001-5000 employees; Computer Games industry)
August 1998 — May 2002 (3 years 10 months)
Head of a team who manage all aspects of Konamis Consumer Software Divisions strategic partnerships, merger & acquisitions and business strategy/diversification objectives worldwide. Formulate global strategic business plans by leveraging market and competitive analysis. Develop overall licensing, alternative sales channels and business development strategies for several Konami divisions including arcade, consumer software and consumer products. Establish new markets and build ancillary revenue streams from existing intellectual property.
(Privately Held; 51-200 employees; Computer Games industry)
November 1995 — August 1998 (2 years 10 months)
As Vice President, I managed all aspects of Climax’s business strategies and product plans outside of Europe
(Public Company; 1001-5000 employees; Computer Games industry)
January 1993 — November 1995 (2 years 11 months)
As production manager in both Sega’s 3rd party licensing group & the Sega Channel, I was apart of the team that managed all 3rd party publishing agreements and software approvals as well as direct the product plan of Sega’s joint venture with TCI & Time Warner – The Sega Channel. In addition to directing the product plan for Sega Channel, I was an integral part of establishing and implementing key PR and marketing strategies.
(Privately Held; 11-50 employees; Computer Games industry)
March 1988 — December 1992 (4 years 10 months)
BA, Economics, 1989 — 1991
Politics & Economics 1985 — 1987
Mind Control Software, The extended Bergstresser family, The Tomy Mark McAteer gang, John L group-o-friends, Juan Montes, Jean-Marcel Nicolai, Bruno Bonnell, Via Heidrick & Struggles