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Seeking a highly motivated Senior Online Level Designer for the Dead Space franchise on Xbox360 and PS3. This is a major opportunity to contribute creatively to an exciting new franchise.
Responsibilities:
• Conceptualize, script, direct, and build online levels for the game.
• Own the level design for the online game, be able to work collaboratively with Creative Director and Online Producer to create extremely fun, satisfying and polished multiplayer levels.
• Drive online design by taking the initiative to bring all parties together to execute on the overall vision for the levels.
• Be a collaborative member of the design team, and contribute to reviews, feedback, and playtest sessions.
• Hands on contributor
• Experience with 3D level design tools (UnrealEd, Maya, Max, Hammer, Radiant or similar 3D editor).
• Previous experience using Lua (or equivalent scripting language) for in game scripting.
• Thorough knowledge of the game development process.
• Must be an avid online gamer, of course.
• Previous experience as a Senior Level Designer on shipped console titles.
Experience & Qualities Sought:
• Ability to conceptualize exciting level designs that will be satisfying in an online environment.
• Ability to quickly learn new tools.
• Some artistic background, formal or otherwise, 2D or 3D, is a big plus.
• Deep knowledge of the action / shooter game genre, and online space in particular.
• Strong verbal and written communication skills.
• Ability to work in a mature fashion with a high-performance team.
• Previous experience on AAA online title a big plus.
About this Project:
This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world.
Job ID: 784768
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