Network Engineer

Irrational Games - Boston

Posted 870 days ago
  • Experience
    Mid-Senior level
  • Job function
  • Employment type
  • Industry
    Computer Games
  • Job ID

This is a preview of the Network Engineer job at Irrational Games. To view the full job listing, join LinkedIn - its free!Join LinkedIn - its free!

About this job

Job description

The BioShock Infinite team bets big on everything we do — we strive to be careful about the problems we tackle, innovative in our approach, solid in our implementation, and we polish the heck out of everything we do. Networking is no exception. Right now we’re looking for an talented and experienced individual to help us with the networking aspects of BioShock Infinite. This position will require a combination of initiative, leadership, design, coding, and daily problem solving on multiple target platforms.

If you have the skills and passion for world-class network-connected experiences like BioShock then why not come join a team that has the track record, the autonomy, and the time to do it right?



  • Work with the team who created BioShock network code
  • Advising engineers on how to properly architect their systems for optimal networking
  • Extending and enhancing Unreal Engine 3 with proprietary networking tech to address gameplay, performance, platform, production, tools, and QA needs
  • Interfacing with Microsoft, Sony, and other providers about  platform-specific services
  • Working with the Technical Director, Lead Programmers, and IT Director to plan and execute major changes to client-side technology and back-end services
  • Responsible for delivering a robust, scalable, and responsive client-side networking support on the PC, PS3, and Xbox 360 platforms

Desired Skills and Experience


  • Shipped at least one commercial network-connected game title, preferably on a console
  • Familiarity with TCP/IP, UDP, and in depth knowledge of game networking models
  • Deep understanding of strategies for data replication and bandwidth/latency optimization
  • Excellent C++ proficiency and software engineering intuition
  • Excellent interpersonal skills, desire to mentor other engineers, and ability to adapt to rapidly-changing requirements

Things that would really make you stand out:

  • Extensive understanding of Unreal Engine networking
  • Experience with XBox Live Server Pages, Title Managed Storage, and/or the Sony equivalents
  • Previous experience developing network back-end support on multi-console title with support for matchmaking, stat tracking and analysis, in-game push updates, etc.

Location: Boston, MA

Please note: you must be authorized to work in the US to be considered for this position.

About this company

Irrational Games

Irrational Games is an award winning video game developer located in Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey, and Robert Fermier. The team made its name with  the much loved first person shooter System Shock 2. This was followed by two Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive. The team was renamed 2K Boston in 2007, just in time to coincide with the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker.

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