
Technical Director at Terminal Reality
Dallas/Fort Worth Area

Technical Director at Terminal Reality
Dallas/Fort Worth Area
Technical Director with experience honed after many years in the trenches. Worked directly on many shipped titles for a variety of platforms (Xbox, PlayStation 2, GameCube, Dreamcast, PC, Mac). Currently working on Infernal Engine technology for Xbox 360, PlayStation 3, Wii, and PSP.
Goals:
* Create AAA video games.
* Mentor and foster some of the best techical talent in the industry.
* Be an overall positive force.
* Constantly evolve and improve.
* Stay ahead of the curve on next generation console technology.
Cross platform development, positive performance management.
(Privately Held; 51-200 employees; Computer Software industry)
May 2006 — Present (3 years 8 months)
(Privately Held; 51-200 employees; Computer Software industry)
December 2003 — May 2006 (2 years 6 months)
Lead Programmer on Spy Hunter: Nowhere To Run.
(Privately Held; 51-200 employees; Computer Software industry)
April 2002 — December 2003 (1 year 9 months)
Senior Programmer on RoadKill.
(Privately Held; 51-200 employees; Computer Software industry)
April 2001 — April 2002 (1 year 1 month)
Programmer on 4x4 Evo 2.
(Privately Held; 51-200 employees; Computer Software industry)
August 2000 — April 2001 (9 months)
Associate Programmer on 4x4 Evolution (PS2).
(Privately Held; 51-200 employees; Computer Software industry)
April 2000 — August 2000 (5 months)
Intern Programmer on 4x4 Evolution (PC, Dreamcast).
1996 — 2000