Randy Reddig

Randy Reddig

Principal, Shaderlab

San Francisco Bay Area

Current
  • Chief Kerning Officer at nb.io
  • Principal at Shaderlab (Sole Proprietorship)
Past
  • Engineering Manager at Six Apart
  • Software Engineer at Six Apart
  • Engineer, Software Architect at Paradigm Healthcare Services
  • Engineer, Artist at Splash Damage, Ltd.
  • Software Engineer at AltaVista Company
  • Software Engineer at iAtlas Corporation
  • Software Engineer at Open Data Solutions
  • Designer at Double Aught Software
  • Designer at Double Aught
Education
  • St. John's College
  • T.C. Williams
Connections
198 connections
Industry
Computer Software
Websites

Randy Reddig’s Summary

Technology and product leader with 15 years professional experience in design and development of consumer and enterprise software, web applications and interactive entertainment. Most recent experience with large-scale hosted blogging and social networking services, leading a team of developers in multiple countries in an engineering and project management role, delivering high-quality product on a fast, predictable schedule.

Effective communicator, problem solver and decision maker, with an ability to quickly identify and prioritize solutions that meet specific business requirements and resource constraints. Focused on building and maintaining strong relationships with product, design, marketing and sales organizations. Skilled, passionate and knowledgeable in software engineering management, user experience, product and API design, scaling and optimization.

Randy Reddig’s Specialties:

Software architecture, product design, agile development, engineering management, large-scale hosted web application architecture, development and maintenance, scaling & optimization.


Randy Reddig’s Experience

  • Chief Kerning Officer

    nb.io

    (Computer Software industry)

    April 2008Present (7 months)

  • Principal

    Shaderlab (Sole Proprietorship)

    (Sole Proprietorship; Myself Only; Design industry)

    2000Present (8 years)

  • Engineering Manager

    Six Apart

    (Privately Held; 51-200 employees; Computer Software industry)

    September 2005December 2007 (2 years 4 months)

    Engineering manager for Vox, overseeing a team of developers in the US, France and Japan.

  • Software Engineer

    Six Apart

    (Privately Held; 51-200 employees; Computer Software industry)

    September 2004September 2005 (1 year 1 month)

    Core JavaScript libraries, Blog content and theme architecture, UI design & implementation.

  • Engineer, Software Architect

    Paradigm Healthcare Services

    (Privately Held; 11-50 employees; Hospital & Health Care industry)

    July 2001August 2004 (3 years 2 months)

    Designed the Paradigm SHN (Student Health Network) web application for healthcare professionals using Apache 2.0/mod_perl and Oracle. Responsible for SHN system architecture, authentication, security, back-end support and front-end layout modules, interface and web standards support. Led development of MAA (Medi-Cal Administrative Activities) project for internal use, allowing a four-fold increase in data processed and bringing a formerly paper-based system online for our clients, integrated with the SHN.

  • Engineer, Artist

    Splash Damage, Ltd.

    (Privately Held; 11-50 employees; Computer Games industry)

    November 2002June 2003 (8 months)

    Responsible for optimizing and enhancing the Q3A/RTCW renderer, creation of effects and maintenance of tools code for Wolfenstein: Enemy Territory.

  • Software Engineer

    AltaVista Company

    (Public Company; 201-500 employees; CMGI; Computer Software industry)

    October 1999July 2001 (1 year 10 months)

    Search engine backend engineer, wrote high-performance multithreaded C daemon for serving non-web search indexes for AltaVista's production search.

  • Software Engineer

    iAtlas Corporation

    (Privately Held; 11-50 employees; Computer Software industry)

    June 1998October 1999 (1 year 5 months)

    Wrote Perl/mod_perl based search engine frontend using the iAtlas WHOIS/InfoUSA database to refine searches by geographic and business data. Designed OEM/skinning system for various products and instrumented the Inktomi search index with iAtlas data.

  • Software Engineer

    Open Data Solutions

    (Computer Software industry)

    19951998 (3 years)

  • Designer

    Double Aught Software

    (Computer Software industry)

    January 1996June 1997 (1 year 6 months)

    Artist and level designer for Marathon: Infinity and never-released project "Duality."

  • Designer

    Double Aught

    (Privately Held; 1-10 employees; Computer Games industry)

    January 1996May 1997 (1 year 5 months)


Randy Reddig’s Education

  • St. John's College

    Liberal Arts 19951995

  • T.C. Williams


Additional Information

Randy Reddig’s Websites:

Randy Reddig’s Interests:

information architecture, design, typography, long-distance cycling, rock climbing, hiking, snowboarding, modernism, film, electro

Randy Reddig’s Groups:

  •    Carte Blanche Wine Group

Randy Reddig’s Honors:

Macworld Game Hall of Fame 1994, Best Brain Game — Troubled Souls
PC Magazine Editor's Choice Award 2006 — Vox


Randy Reddig’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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