Founding Member and Research Scientist at AiLive Inc.
San Francisco Bay Area
Founding Member and Research Scientist at AiLive Inc.
San Francisco Bay Area
A Computer Science PhD with extensive experience in the computer games industry and a proven ability to embody AI techniques in innovative products that sell.
Applications of machine learning to computer entertainment. Development of AI middleware products from initial conception to design, implementation and release to customers. Author of numerous peer-reviewed articles on AI and computer games, cognitive science and economics. Expertise in computational and mathematical modeling of complex systems.
(Privately Held; Computer Games industry)
March 2001 — Present (8 years 9 months)
My main achievements are helping to found AiLive and build it into a profitable company. I've been heavily involved in creating the products LiveCombat (real-time behavior capture), and LiveMove and LiveMove Pro (real-time motion recognition). I'm now working on a new version of our behavior capture technology, including applying it to the design and development of a commercial video game.
(Public Company; 501-1000 employees; Computer Games industry)
February 1997 — February 2001 (4 years 1 month)
I worked on the BAFTA-nominated soccer videogame, "This Is Football". I led a small R&D team that created RC++, a rule-based language for computer game AI, a "level of detail" AI scheduler, and the singing recognition technology that powers the highly successful "SingStar" franchise.
(Educational Institution; 1001-5000 employees; Higher Education industry)
1996 — 1997 (1 year )
RA in School of Computer Science.
(Public Company; 5001-10,000 employees; Computer Software industry)
1991 — 1991 (less than a year)
BSc Hons 1st Class , Mathematics , 2000 — 2006
PhD , Cognitive Science (Artificial Intelligence) , 1993 — 1997
PhD Thesis, "Emotional Agents"
BSc Hons (2.1) , Computer Science , 1989 — 1992
PhD , Economics , 2005
Mathematical models of theories of economic value
Economics, philosophy of economics, philosophy of mind, artificial intelligence, cognitive science, computer games