
Greater San Diego Area

Greater San Diego Area
Wolfgang is now the CTO and Co-Founder of Confetti Special Effects Inc. Before that he worked as the lead graphics programmer in Rockstar's core technology group RAGE for more than four years. With a small team he evangelized and implemented graphics programming techniques in all XBOX 360 and PS3 games during that time frame. Now he is taking a sabbatical to do some R&D and see his kids growing.
He is also the editor of the ShaderX books series, a Microsoft MVP, the author of several books on real-time rendering and a regular contributor to websites and the GDC. One of the books he edited -ShaderX4- won the Game developer Front line award in 2006.
Wolfgang is in the advisory boards of several companies. He is an active contributor to several future standards that drive the Game Industry.
- Set several graphics programming standards
- Evangelizes new graphics techniques and leads teams to adopt new graphics techniques.
- XBOX 360 and PS3 graphics programming knowledge
- Wolfgang can deal with multiple AAA projects at once
- Helped to ship Medal of Honor: Pacific Assault, Soeldner, Rockstar's Table-Tennis, GTA IV, Midnight Club Los Angeles, GTA IV for PC and Read Dead Redemption.