
Games Designer
Bruges Area, Belgium

Games Designer
Bruges Area, Belgium
Experience:
1999: Created first level from scratch for Quake 2
2002: Recreated Q2DM3 into Quake 3: Arena
2003: Started a Half-Life² modification called Off Limits
2007: Moved to the Sweden, Stockholm based studio DICE to work on Mirror's Edge and later Battlefield Bad Company 2
Goals:
2009: Release Off Limits
2009: Start new project
Level Art
Level Design
Design
Modeling
Texturing
2D/3D graphics
Half-Life² Source
Unreal 3 Editor
Frostbite Editor
Quake 3 GtkRadiant
Adobe Photoshop
Autodesk 3DSmax
Sony Vegas
(Computer Games industry)
August 2007 — January 2009 (1 year 6 months)
Worked closely with the Unreal 3 editor on Mirror's Edge and later moved to Battlefield Bad Company 2 to work with DICE's Frostbite 1 Editor.
(Construction industry)
September 1998 — August 2007 (9 years)
Worked closely with construction, from milling factories to architectural designs. I learned how things are build in real environments and later moved that knowledge on into game art. After years of doing both jobs (one during the day, the other at night) I moved on full time to work in games.
Wakeboarding, Making Games, Gaming, Computers, Music, Movies, TV-Shows