André Wahlgren

André Wahlgren

Weapons artist at Funcom

Oslo Area, Norway

Current
  • Weapon & Prop artist at Funcom
Past
  • Associate Environment Artist at Funcom
  • Intern at Eidos Studios Sweden AB
  • Manager / Environment artist at SOFE (Apeocalypse-group)
  • Assault Guard at Livgardet
Education
  • School of Future Entertainment
  • Pauli Gymnasium
Connections
76 connections
Industry
Computer Games
Websites

André Wahlgren’s Summary

Released titles:
Age of Conan (MMO by Funcom)


Im familiar with the following programs:
Autodesk Maya
3DS Max
Zbrush
Mudbox
Photoshop

André Wahlgren’s Specialties:

Within the Environment field I´m the best at.
Vehicles.
Weaponry.
Items.


André Wahlgren’s Experience

  • Weapon & Prop artist

    Funcom

    (Public Company; Computer Games industry)

    October 2008Present (10 months)

    After my first year I managed to grab myself the position as "The secret worlds" only fulltime Weapon and prop (quest) item artist. Which currently is a reasearch / artist position.

    My tasks revolve around finding a good workflow, what kind of detail we can afford and what we can do with it and to try various techniques (outside of making kick ass weaponry of course).

  • Associate Environment Artist

    Funcom

    (Public Company; Computer Games industry)

    August 2007October 2008 (1 year 3 months)

    Spent more or less my first year at Funcom as an environment artist on The Secret World while lending a hand to Age of Conan on various offcassions. I did props modeling aswell as placing the objects out and shaping the world in the inhouse worldeditor.

  • Intern

    Eidos Studios Sweden AB

    (Computer Games industry)

    January 2007May 2007 (5 months)

    These are some of the things I did while doing my internship at this studio.

    Projects: 2 as of yet unannounced projects.

    Tasks:
    * Leveldesign (Inhouse editor / Maya)
    * Enviroments
    * Props
    * Vehicles

    Note: I modeled and textured all of the above.

  • Manager / Environment artist

    SOFE (Apeocalypse-group)

    (Educational Institution; 1-10 employees; Computer Games industry)

    20052007 (2 years)

    Worked on a game prototype that won a few indie game awards during the school years. Not really a company per-say although it later got more serious.

  • Assault Guard

    Livgardet

    (Military industry)

    August 2003May 2004 (10 months)

    I was in the service for 10 months. ( Compulsory military service)

    3 months of boot camp and 7months of live duty. During my live duty I was stationed on another regiment in a team of 7 others making sure to keep weapons, people, areas and storage areas under control and safe.

    We also responded to alarms outside of the base to keep outsiders away.This was a live duty position which meant we always had access to armed weapons and the right to use them if necessary (Something that is very very rare within the Swedish army.)

    During my time i learn various useful skills such as First aid, Leadership and how to work together in groups during high tensity/stress situations.


André Wahlgren’s Education

  • School of Future Entertainment

    Digital Graphics 20052007

    One of the leading digital graphics schools in Sweden. SOFE teaches everything worth to know so the students themselves can specialize further on their own.

    We go through compositing, animation, rigging, dynamics, rendering, modeling (zbrush etc) and pretty much everything else as well.

    Activities and Societies:
    Game Concept challenge: A two month "crunch" where we have to design and create a game. This contest is fairly big in the region and other schools are attending as well.
  • Pauli Gymnasium

    Computer Science 20002003

    Chemistry, Physics, High level mathematics etc.


    (Temp description)


Additional Information

André Wahlgren’s Websites:

André Wahlgren’s Interests:

Cooking, Games, Art, Relaxing (After tough periods), Movies (Home cinema owner), Martial Arts. Guitar-playing.

André Wahlgren’s Groups:

  •    School of Future Entertainment
  •    Game Developers
  •    polycount

André Wahlgren’s Honors:

Group award: Winner of the best prototype-award at Game concept challenge. Sweden, 2005

Group aqard: Nominated to best pc game on the Swedish Game Awards against 50 contestants/projects. Sweden , 2005


André Wahlgren’s Contact Settings

Interested In:

  • career opportunities
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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