
Weapons artist at Funcom
Oslo Area, Norway

Weapons artist at Funcom
Oslo Area, Norway
Released titles:
Age of Conan (MMO by Funcom)
Im familiar with the following programs:
Autodesk Maya
3DS Max
Zbrush
Mudbox
Photoshop
Within the Environment field I´m the best at.
Vehicles.
Weaponry.
Items.
(Public Company; Computer Games industry)
October 2008 — Present (10 months)
After my first year I managed to grab myself the position as "The secret worlds" only fulltime Weapon and prop (quest) item artist. Which currently is a reasearch / artist position.
My tasks revolve around finding a good workflow, what kind of detail we can afford and what we can do with it and to try various techniques (outside of making kick ass weaponry of course).
(Public Company; Computer Games industry)
August 2007 — October 2008 (1 year 3 months)
Spent more or less my first year at Funcom as an environment artist on The Secret World while lending a hand to Age of Conan on various offcassions. I did props modeling aswell as placing the objects out and shaping the world in the inhouse worldeditor.
(Computer Games industry)
January 2007 — May 2007 (5 months)
These are some of the things I did while doing my internship at this studio.
Projects: 2 as of yet unannounced projects.
Tasks:
* Leveldesign (Inhouse editor / Maya)
* Enviroments
* Props
* Vehicles
Note: I modeled and textured all of the above.
(Educational Institution; 1-10 employees; Computer Games industry)
2005 — 2007 (2 years)
Worked on a game prototype that won a few indie game awards during the school years. Not really a company per-say although it later got more serious.
(Military industry)
August 2003 — May 2004 (10 months)
I was in the service for 10 months. ( Compulsory military service)
3 months of boot camp and 7months of live duty. During my live duty I was stationed on another regiment in a team of 7 others making sure to keep weapons, people, areas and storage areas under control and safe.
We also responded to alarms outside of the base to keep outsiders away.This was a live duty position which meant we always had access to armed weapons and the right to use them if necessary (Something that is very very rare within the Swedish army.)
During my time i learn various useful skills such as First aid, Leadership and how to work together in groups during high tensity/stress situations.
Digital Graphics 2005 — 2007
One of the leading digital graphics schools in Sweden. SOFE teaches everything worth to know so the students themselves can specialize further on their own.
We go through compositing, animation, rigging, dynamics, rendering, modeling (zbrush etc) and pretty much everything else as well.
Computer Science 2000 — 2003
Chemistry, Physics, High level mathematics etc.
(Temp description)
Cooking, Games, Art, Relaxing (After tough periods), Movies (Home cinema owner), Martial Arts. Guitar-playing.
Group award: Winner of the best prototype-award at Game concept challenge. Sweden, 2005
Group aqard: Nominated to best pc game on the Swedish Game Awards against 50 contestants/projects. Sweden , 2005