Vincent Tong

Vincent Tong

Online Game Producer & Smart Toy Inventor

Location
San Francisco Bay Area
Industry
Entertainment

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Vincent Tong's Overview

Current
  • Head of Business Development at WOOHING STUDIOS
Past
  • Producer / Development Director / Director of Business Operations at Electronic Arts
  • Sr. Product Manager, Online Shopping Search at AOL
  • Product Manager, REALTOR.com & Business Alliance Integration at Homestore.com
Education
  • Stanford University
  • University of California, Berkeley
  • The Peddie School
Recommendations

12 people have recommended Vincent

Connections

500+ connections

Vincent Tong's Summary

My childhood dream was to create something really FUN for tens of millions of people from around the world to enjoy. And I want to do it in ways that the team and I can be proud of. No cutting corners! This is the story of my journey so far.

I've opened a karaoke studio in a crime-ridden low-income neighborhood, delivered online shopping fun for 7 million monthly users, and drove some interesting online game projects for 9 yrs at EA. My patented toy inventions include a bouncing boot (US patent # 5685807) and a smart toy (US patent # 5636994). Currently, I am an entrepreneur in interactive entertainment.

Vincent Tong's Experience

Head of Business Development

WOOHING STUDIOS

April 2012Present (1 year 3 months) Palo Alto, CA

We exist to transform innovations in LIBERAL ARTS and TECHNOLOGY into AMAZING THINGS that can benefit the world. And we enjoy working behind-the-scene in stealth mode for our incredibly innovative brand partners.

Producer / Development Director / Director of Business Operations

Electronic Arts

Public Company; 5001-10,000 employees; ERTS; Computer Games industry

June 2003April 2012 (8 years 11 months) Redwood Shores, CA

As a Product Leader, I partnered with lots of great talents and made some really FUN games for a wide spectrum of audience. My specialty = online games.

Highlights:
+ Star Wars: The Old Republic MMO [PC]: Live Producer. It was and still is the biggest and the smoothest MMO launch in history in North America and Europe.
+ Unannounced MMO [PC, Web, Mobile]: Dir of Business Operations & Producer (e.g. analytics, platform, net ops, servers & scalablity, P&L modeling, live production, mobile app production).
+ Sims Carnival [Web, PC]: Lead Producer. An online community of crowd-sourced web games. Included a full suite of Flash game creation tools, asset packs, a "YouTube"-style website, leader boards and other social features, developer relations, community mgmt, 1st party games, and 70K+ user-generated games across many genres (e.g. puzzles, racing games, Tower Defense-style games, Angry Bird-style games).
+ Unannounced MMO for kids [Web]: Development Director.
+ MySims [PC]: Producer. Included a child-safe 8-player online level.
+ Sims 2 [PC, Web] & Pogo [Web]: Feature Producer of EA's first micro-transaction tech.
+ FIFA Online Korea [PC]: Project manager. Pre-production efforts for taking some of EA's best franchises (e.g. FIFA, NBA Street, Need for Speed) into Korea's free-to-play micro-transaction game market.
+ EA SPORTS titles (e.g. FIFA 05, NBA Live 05) [PC, PS2]: Feature Producer of multiplayer online experience (e.g. match-making, buddy list, badges).
+ 4+ yrs in practicing Agile principles with internal/external dev teams.

Sr. Product Manager, Online Shopping Search

AOL

Public Company; 5001-10,000 employees; AOL; Internet industry

July 2000December 2002 (2 years 6 months) Mountain View, CA

The Product Leader of the Search Engine for Online Shopping across AOL Time Warner’s U.S. brands (e.g. AOL, Netscape, CNN).

+ Delivered shopping FUN to 7M+ monthly active users with continual increase in retention and monetization.
+ Aggregated 5M merchandise records from 700+ retail merchant partners (e.g. Macys, Amazon.com) and thousands of selected eBay sellers. Drove hundred of millions of dollars in sales leads to them annually.
+ Provided product leadership to cross-functional teams on 3 major product releases. Plus a release on mobile phones [WAP].
+ Improved engagement and monetization via a successful year-long joint-development project with Amazon.com to integrate its "secret sauce" search and merchandising capabilities into the product.
+ AOL Achievement Award for outstanding contribution. Nominated for the annual Time Warner Andrew Heiskell Community Service Award.

Product Manager, REALTOR.com & Business Alliance Integration

Homestore.com

Public Company; 1001-5000 employees; MOVE; Internet industry

July 1999June 2000 (1 year) Thousand Oaks, CA

The Product Leader of a new consulting and web development business for Fortune 500 corporate clients. The Product Leader of new consumer applications for the flagship brand REALTOR.com (1.8M monthly unique users).

+ Directed a cross-functional team to complete the client engagement projects of General Motors, Marriott and Champion Homes. Resulted in $10M in recognizable revenue.
+ Negotiated and contractualized relationship with a network of ASPs (application service providers) and free-lance writers for a whole-product offering to clients (e.g. virtual tours, live chats, personal finance articles).
+ Drove P&L modeling and product definition of 2 REALTOR.com consumer apps. Received approvals from the National Association of Realtors.

Product Manager, Web Publishing Tools

GeoCities (acquired by Yahoo!)

Public Company; 10,001+ employees; yhoo; Internet industry

October 1998June 1999 (9 months) Santa Monica, CA

Junior Product Leader of web page add-ons (e.g. advertising, image library) and a banner exchange network.

+ Re-designed the GeoGuide, a revenue-driving advertisement vehicle on members’ web pages. Serviced 1.3M monthly active users. Improved ad click-through rate and traffic re-circulations.
+ Conducted market research to thousands of online community volunteers.

Vincent Tong's Patents

Vincent Tong's Education

Stanford University

MS, Industrial Engineering & Engineering Management

19971998

University of California, Berkeley

BS with Honors, Industrial Engineering & Operations Research

19921997

I took some time off from school to launch a karaoke studio in California and to prototype my smart toy patent.

Earned a seat at the Alpha Pi Mu, the industrial engineering & operations research honor society at Cal Berkeley.

The Peddie School

High School

19891992

Activities and Societies: Varsity football. Varsity lacrosse. Computer geek.

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