Sean Vikoren

Software Engineer IV at IGT

Reno, Nevada Area

Current
  • Software Engineer IV at IGT
Past
  • System Architect at Purring Lizard
  • Lead Graphics Programmer at Asbuilt - Metron, Inc.
  • CTO at Acceptances.com, LLC
Education
  • University of Nevada-Reno
Connections
66 connections
Industry
Computer Software
Websites

Sean Vikoren’s Experience

  • Software Engineer IV

    IGT

    (Public Company; IGT; Gambling & Casinos industry)

    April 2009Present (4 months)

  • System Architect

    Purring Lizard

    (Computer Software industry)

    January 2009April 2009 (4 months)

    In C++, designing and implementing 3D engine, in DirectX. Custom shaders are being built in HLSL.

  • Lead Graphics Programmer

    Asbuilt - Metron, Inc.

    (Computer Software industry)

    October 2001November 2008 (7 years 2 months)

    Built fast, frame limited, render engine in C# using DirectX. Implemented a smooth quaternion based system for positioning camera. Optimized the render pipeline to achieve frame rates at or near refresh rate on hand held devices. Designed and implemented test-bed framework that significantly reduced development costs. Contributed several original designs to Asbuilt's store of intellectual property (including patent #7130774), helping to secure a solid competitive advantage. Continuing to optimize and expand capabilities of 3D engine for rendering floor plans.

  • CTO

    Acceptances.com, LLC

    (Partnership; 1-10 employees; Computer Software industry)

    July 1999September 2001 (2 years 3 months)

    Designed and implemented secure transaction processing network (for processing credit cards). Developed secure transaction outsourcing system, including a web accessible product database.

  • Manager of Engineering

    Berkeley Systems, Inc.

    (Privately Held; 51-200 employees; Computer Software industry)

    March 1997June 1999 (2 years 4 months)

  • Team Lead

    Topaz Software

    (Partnership; 1-10 employees; Computer Games industry)

    July 1996February 1997 (8 months)

    Designed and implemented prototype of real-time interaction with visual display of positional uncertainty in the face of internet based delay. Designed multi-user, persistent world game framework.

  • Software Engineer

    Electric Planet

    (Computer Games industry)

    March 1996February 1997 (1 year)

    Recruited and staffed the First contact Development Team. Responsible for operations budget and plan. As Technical Lead on this project, I developed an artificial personality engine in C and C++ under Direct-X. I also developed and implemented results oriented, camera driven, action recognition algorithms.

  • Project Director

    American Laser Games

    (Privately Held; 11-50 employees; Computer Games industry)

    September 1996September 1996 (1 month)

    Performed a cost revenue analysis of their main project and determined that it should be canceled. This included improving team communications and building realistic schedules.

  • Sr. Software Engineer

    Crystal Dynamics

    (Public Company; 11-50 employees; Computer Games industry)

    March 1993July 1996 (3 years 5 months)

    Formulated and executed cross-platform technology plan. Coded in C and C++. Managed MIS, Sound, Video, and Internet technologies groups. These groups represented an annual budget of $1.8 million, which included project and research budgets. Wrote CD performance analyzer for the Playstation. Optimized 3D pipeline in assembly on the Playstation. Led color quantization research team that developed leading edge color technology, which gave us higher quality graphics than all of our competitors.

  • Team Leader

    WordPerfect Corp.

    (Public Company; 201-500 employees; Computer Software industry)

    February 1991March 1993 (2 years 2 months)

    Hired and led WordPerfect's P.I.M. team. Led compression and dictionary engine effort. Delivered product on time and under budget.

  • Project Leader

    Spectrum Holobyte

    (Public Company; 11-50 employees; Computer Games industry)

    March 1989February 1991 (2 years)

    Designed interactive Spanish language teaching/entertainment product and built prototype. Hired team members and managed project. Coordinated project with Berlitz. Also assisted with Windows version of Tetris.

  • Lead Programmer

    The Learning Co.

    (Public Company; 51-200 employees; Computer Games industry)

    September 1987February 1989 (1 year 6 months)

    I wrote a version of Reader Rabbit for them.

  • Lead Programmer

    Spectrum Solutions

    (Partnership; 1-10 employees; Computer Games industry)

    March 1985September 1986 (1 year 7 months)


Sean Vikoren’s Education

  • University of Nevada-Reno

    19811983


Additional Information

Sean Vikoren’s Websites:

Sean Vikoren’s Groups:

  •    Crystal Dynamics Alumni

Sean Vikoren’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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