Core tech developer at RedTribe
Melbourne Area, Australia
Core tech developer at RedTribe
Melbourne Area, Australia
12 years of experience in very different areas of software development, with a bias to (love for) 3D and game development. All projects except my current job at RedTribe where done as contract work. In the beginning as single freelancer, later over my company Bouncing Bytes.
Realtime 3D Graphics, Game Development, Web Development.
In general: Architecture work, seeing the bigger picture.
(Privately Held; 51-200 employees; Computer Games industry)
January 2008 — Present (9 months)
Game engine development: Extensions for the collision system, redesign of the memory manager, memory profiling facilities. Tools development: C# .NET Tools for memory profiling and asset database. Softwaredesign for C++ base libraries. Game development: Memory optimizations for Space Chimps the game. Programming languages: C++, C#, Python. Platforms: Windows, PS2, Wii, Xbox 360
(Privately Held; 1-10 employees; Computer Software industry)
2002 — 2007 (5 years)
http://www.bouncingbytes.at
(Management Consulting industry)
2003 — 2007 (4 years)
Expert-system for analysing market-trends, values-chains and product-features, developed for Customer Experts.
Java application with custom object-oriented XML/Java database and custom Swing Look-And-Feel for the user interface (Project Manager - Teamsize: 3)
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Implemented parts of the user interface of the product with Adobe Flex
(Computer Software industry)
2006 — 2006 (less than a year)
Working-time management application for "Kärntner Energie-Verbund" implemented with JSP and Oracle, as sub-contractor of Netconomy
(Computer Games industry)
2006 — 2006 (less than a year)
Gameplayprogramming for the computer game The Show from Sixteen Tons Entertainment: http://www.theshow.de/ts_en.html
(Privately Held; 1001-5000 employees; Automotive industry)
2004 — 2006 (2 years)
Development of the 3D visualization component of the engine-optimization software CAMEO of AVL List, implemented in C++ and C# with DirectX
(Automotive industry)
2003 — 2003 (less than a year)
Conception and project-management of a corporation critical online-database for management of test- and serialnumberdata of highway-toll sensors with PHP and PostgreSQL for EFKON (Project Manager fo Subcontractor - Teamsize: 4)
(Privately Held; 10,001 or more employees; EAD; Defense & Space industry)
2000 — 2003 (3 years)
2D/3D graphics-engine for the military GIS Geogrid, developed for Dornier / EADS (European Aeronautic Defence and Space Company).
Implemented with C/C++ and OpenGL, Ports for Windows CE and embedded systems plus serverside rendering for internet applications
(Automotive industry)
1998 — 2000 (2 years)
2D/3D Track-editor and driving-simulator in Java with OpenGL for engine-development and tests, developed for AVL List with c.c.com
(Computer Software industry)
1996 — 1998 (2 years)
Serveral articles about graphics and 3D programming for PC Magazin - DOS and c't. Among other: Programming of a realtime-raycasting engine like Wolfenstein/Doom with Turbo Pacal under DOS, Basics and graphics-effects, loading and displaying of a 3D-model under Windows with Delphi and DirectX
(Computer Software industry)
1996 — 1998 (2 years)
Porting of versions 5 - 7 of Microsofts DirectX for Borland Delphi, and porting of the 3dfx 3D-driver interface Glide 2.x und 3.x for Borland Delphi
Matura, Mechanical Engineering, 1990 — 1996
3D Graphics, GameDev, Web 2.0, Social Networking, Motorbikes, Racing
IGDA