Erik Unger

Core tech developer at RedTribe

Melbourne Area, Australia

Current
  • Core-tech developer at Redtribe
Past
  • Owner at bouncing bytes
  • Consulting Business Programmer at Customer Experts
  • Consulting Web Developer at Netconomy
  • Contracted Game Programmer at Sixteen Tons Entertainment
  • Consulting 3D Programmer at AVL List
  • Subcontracted Projectmanager at Efkon
  • Consulting 3D Programmer at EADS
  • Consulting 3D Programmer at c.c.com
  • Author of articles about graphics programming at PC Magazin - DOS and c't
  • DirectX for Borland Delphi at Open Source
Education
  • HTL
Connections
35 connections
Industry
Computer Games
Websites

Erik Unger’s Summary

12 years of experience in very different areas of software development, with a bias to (love for) 3D and game development. All projects except my current job at RedTribe where done as contract work. In the beginning as single freelancer, later over my company Bouncing Bytes.

Erik Unger’s Specialties:

Realtime 3D Graphics, Game Development, Web Development.
In general: Architecture work, seeing the bigger picture.


Erik Unger’s Experience

  • Core-tech developer

    Redtribe

    (Privately Held; 51-200 employees; Computer Games industry)

    January 2008Present (9 months)

    Game engine development: Extensions for the collision system, redesign of the memory manager, memory profiling facilities. Tools development: C# .NET Tools for memory profiling and asset database. Softwaredesign for C++ base libraries. Game development: Memory optimizations for Space Chimps the game. Programming languages: C++, C#, Python. Platforms: Windows, PS2, Wii, Xbox 360

  • Owner

    bouncing bytes

    (Privately Held; 1-10 employees; Computer Software industry)

    20022007 (5 years)

    http://www.bouncingbytes.at

  • Consulting Business Programmer

    Customer Experts

    (Management Consulting industry)

    20032007 (4 years)

    Expert-system for analysing market-trends, values-chains and product-features, developed for Customer Experts.
    Java application with custom object-oriented XML/Java database and custom Swing Look-And-Feel for the user interface (Project Manager - Teamsize: 3)
    ---
    Implemented parts of the user interface of the product with Adobe Flex

  • Consulting Web Developer

    Netconomy

    (Computer Software industry)

    20062006 (less than a year)

    Working-time management application for "Kärntner Energie-Verbund" implemented with JSP and Oracle, as sub-contractor of Netconomy

  • Contracted Game Programmer

    Sixteen Tons Entertainment

    (Computer Games industry)

    20062006 (less than a year)

    Gameplayprogramming for the computer game The Show from Sixteen Tons Entertainment: http://www.theshow.de/ts_en.html

  • Consulting 3D Programmer

    AVL List

    (Privately Held; 1001-5000 employees; Automotive industry)

    20042006 (2 years)

    Development of the 3D visualization component of the engine-optimization software CAMEO of AVL List, implemented in C++ and C# with DirectX

  • Subcontracted Projectmanager

    Efkon

    (Automotive industry)

    20032003 (less than a year)

    Conception and project-management of a corporation critical online-database for management of test- and serialnumberdata of highway-toll sensors with PHP and PostgreSQL for EFKON (Project Manager fo Subcontractor - Teamsize: 4)

  • Consulting 3D Programmer

    EADS

    (Privately Held; 10,001 or more employees; EAD; Defense & Space industry)

    20002003 (3 years)

    2D/3D graphics-engine for the military GIS Geogrid, developed for Dornier / EADS (European Aeronautic Defence and Space Company).
    Implemented with C/C++ and OpenGL, Ports for Windows CE and embedded systems plus serverside rendering for internet applications

  • Consulting 3D Programmer

    c.c.com

    (Automotive industry)

    19982000 (2 years)

    2D/3D Track-editor and driving-simulator in Java with OpenGL for engine-development and tests, developed for AVL List with c.c.com

  • Author of articles about graphics programming

    PC Magazin - DOS and c't

    (Computer Software industry)

    19961998 (2 years)

    Serveral articles about graphics and 3D programming for PC Magazin - DOS and c't. Among other: Programming of a realtime-raycasting engine like Wolfenstein/Doom with Turbo Pacal under DOS, Basics and graphics-effects, loading and displaying of a 3D-model under Windows with Delphi and DirectX

  • DirectX for Borland Delphi

    Open Source

    (Computer Software industry)

    19961998 (2 years)

    Porting of versions 5 - 7 of Microsofts DirectX for Borland Delphi, and porting of the 3dfx 3D-driver interface Glide 2.x und 3.x for Borland Delphi


Erik Unger’s Education

  • HTL

    Matura, Mechanical Engineering, 19901996


Additional Information

Erik Unger’s Websites:

Erik Unger’s Interests:

3D Graphics, GameDev, Web 2.0, Social Networking, Motorbikes, Racing

Erik Unger’s Groups:

IGDA

  •    Game Developers

Erik Unger’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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