
Noisemaker at Runic Games
Greater Los Angeles Area

Noisemaker at Runic Games
Greater Los Angeles Area
(Computer Games industry)
2009 — Present (less than a year)
(Privately Held; 1001-5000 employees; V; Computer Games industry)
1995 — 2007 (12 years)
In the Spring of 1994, I began working as a composer and sound designer for Condor Inc, a startup developer of console titles. In late 1995, Blizzard Entertainment bought Condor Inc and renamed the studio Blizzard North. During the next six years this team developed and released the "Diablo" series of games.
With the closure of Blizzard North in 2005, I moved to Irvine to work on the "World of Warcraft" series. I left Blizzard after the release of "World of Warcraft: The Burning Crusade" in 2007.
B.A. , C.A.S., Magna Cum Laude , 1989 — 1993
coffee, vintage musical instruments, pedal steel, Wagner, Herrmann, Kondratieff, historical biographies (especially of composers), all manner of speculation
2001 Game Developer's Choice for 'Excellence in Audio':
http://www.imdb.com/name/nm1133394/awards
1993 Mary Catherine Mita Prize for 'Cannibal Culture':
http://www1.georgetown.edu/departments/american_studies/research/thesisdirectory/