Creative Director at Electronic Arts
Montreal, Canada Area
Creative Director at Electronic Arts
Montreal, Canada Area
* Creative Director, Ubisoft
* Worked on Shaun White Wii, a new license for Ubisoft that was one of the most successful 3rd party titles for the Wii and for Ubisoft in 2008/2009
* Creative Director/Deputy Studio Head, Backbone Vancouver
* Created design program from scratch, taking it from zero to over 15 designers. Staffed a second studio in PEI and provided the model for our Emeryville studio to follow.
* Created, pitched and landed an original IP title for handheld and next gen platforms with a major publisher.
* Passionate vision holder responsible for leading multiple teams through complex projects simultaneously.
* Developed dozens of titles on extremely tight schedules and with limited budgets. Familiar with creating vivid and fun experiences for any platform.
* Launch Editor for top magazines in the game industry.
* Launch Editor/Associate Editor - PC Gamer Magazine
* Launch Editor/Deputy Editor - NEXT Generation Magazine
* Launch Editor – Gamespot.com
* Launch Editor – Videogamespot.com
* Pilot Host/Writer – Extended Play/Gamespot TV
* Launch Editor/Executive Editor – IGN PC
* Experienced public speaker – Spoken at five E3 shows, CES, AGDC and debated on violence in video games on Australian National Radio.
* Successful and innovative teacher
* Developed new 2nd year course on game design for Academy of Interactive Entertainment from scratch
* Winner ‘Best Course’ Award GD01 Vancouver Film School
* Winner 2006 Elan Award for Best Game Design
* Nominated for a BAFTA (Best Game Design) 2006
* Deep understanding of the industry and consumers as well as the ability to quickly create, develop and communicate new ideas that appeal to both.
* A motivated and highly principled creative leader with over 15 years of industry related experience.