Experienced Digital Artist
Greater Los Angeles Area
Experienced Digital Artist
Greater Los Angeles Area
I have a passion for creating stunning environments from real time virtual reality platforms to Video Games to Pre-rendered animations.
My specialty is modeling and I am also a skilled texture and lighting artist. I have done just about all types of modeling from hires models for commercials to real time models for games and business applications. I have modeled off of all sorts of data from conceptual art, Cad data, blueprints and photographs. I am very meticulous about my models and attempt to make them more accurate than is humanly possible. Since my background is in architecture, I have an excellent sense of proportion, scale, and color.
I have strong leadership skills. I have worked in the capacity of lead artist and project manager for several different projects. I enjoy bringing out the best in people and challenging them to create beautiful environments.
I am also technically oriented. I have acted as a go between from the artists to the programmers, expressing the needs of the artists to the programmers and examining current tools for improvements and bug fixes
Games Shipped:
Transformers: Revenge of the Fallen
James Bond: Quantum of Solace
Spider-Man 3
Ultimate Spider-Man
Spider-Man 2
Minority Report
Spider-Man 1
Tony Hawk 2X
Triple Play Baseball
Lego Alpha Team
Microsoft Baseball (uncredited)
Vertical Reality (uncredited)
Redneck Rampage (uncredited)
Master in 3dsMax, proficient in Photoshop, After Effects, Premiere, AutoCAD some Maya, Z Brush. Team Leadership, pipeline creation, research and development.
(Public Company; ATVI; Computer Games industry)
December 2007 — May 2009 (1 year 6 months)
Modeling, texturing, uv layout of assets for Transformers: Revenge of the Fallen video game for the Xbox 360 and Ps3
Influenced the direction of the project in regards to technical and managerial aspects
Managed efforts to increase onscreen performance and reduce memory overhead through asset optimization and cleanup
(Public Company; ATVI; Computer Games industry)
June 2000 — December 2007 (7 years 7 months)
Oversaw a team of fourteen level builders on the development of James Bond: Quantum of Solace
Interfaced between different departments
Determined outsourcing needs and approved incoming assets·
Developed level building and Prop creation pipelines
Created 3d models from vehicles to weapons to props to environments
Games released: James Bond: Quantum of Solace, Ultimate Spider-Man, Spiderman1,2,3, Minority Report, Tony Hawk 2X, Triple Play Baseball.
(Privately Held; 1-10 employees; Animation industry)
August 1998 — September 2000 (2 years 2 months)
Freelance / Consulting on a wide range of projects including commercials, architectural animations, forensic animation, photo retouching, web page design and titles for film
(Privately Held; 51-200 employees; Computer Games industry)
May 2000 — July 2000 (3 months)
(Public Company; 11-50 employees; Computer Games industry)
February 1999 — April 2000 (1 year 3 months)
(Public Company; 11-50 employees; Animation industry)
September 1996 — August 1998 (2 years )
B Arch , Architecture , 1990 — 1996