at
Greater Los Angeles Area
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Greater Los Angeles Area
I would like to show how wonderfully strange and beautiful life can be through my work.
After experimenting with other forms of artistic expression, like sketch art, painting, inking for an up-start hip-hop comic book. I discovered I had an aptitude for modeling (sculpting) and animation (timing) with Alias/Wavefront's PowerAnimator on a SGI in 95'. I've been working with Maya ever since.
I hope to keep surrounding myself with skilled professionals and learning as much as I can, because if there is one thing I have learned is that young or old, skilled or noob you can always learn from your fellow artists.
-Autodesk's Maya 2009 Unlimited, Mental Ray Rendering using HDR-Image based lighting
-Adobe After Effects CS3 artist, compositor
-3D Modeling/Animation | Texture and surfacing, Adobe Photoshop CS3
-Pipeline R&D experience
-Some experience with Real Flow-Particle Generation System, and Blast Code rigid body solver
-Windows Vista,Windows 2000, Windows NT, Windows XP, Apple Pather, Unix, Linix
(Motion Pictures and Film industry)
December 2009 — December 2009 (1 month)
I was a "finisher", they already had a concept and layout, I just needed to add finer details, effects, and more specialized Maya solutions for there storytelling needs. I was also responsible for technical direction and trouble shooting towards the close of the project.
(Privately Held; Motion Pictures and Film industry)
September 2009 — December 2009 (4 months)
I'm working on an 3D 4 sec animation for the opening of a motion picture company.
Responsibilities:
Pre-viz, Camera Blocking, Modeling, Lighting, Texture work/ UVing-PhotoShop, Particle Effects, Fluids, Animation, Render optimization, and Comp in After Effects.
(Privately Held; Marketing and Advertising industry)
November 2009 — November 2009 (1 month)
(Privately Held; Internet industry)
October 2008 — September 2009 (1 year )
Lead CG | VFX Producer Project coordinator
"Real world" pipeline designer, based on recent experience with international companies and advertising firms.
Gnomon School of visual Arts Fast Track Grad on Autodesk's
Maya: modeling, animation, creature rigging,
fluid | solid state dynamics, light-rig design using HDRi's ,
shading and surfacing, render optimization. And still learning more.
Adobe After Effects-CS3 artist, compositor
(Broadcast Media industry)
February 2006 — September 2008 (2 years 8 months)
Maya Generalist, Senior Artist, Mental-Ray Rendering and Lighting using HDRI Image Based Lighting, Modeling, Animation, Texture, surfacing, shot design/layout.
http://www.flight33.tv
(Privately Held; Information Technology and Services industry)
February 2006 — June 2008 (2 years 5 months)
(Public Company; 51-200 employees; Animation industry)
July 2005 — January 2006 (7 months)
Maya Generalist-Modeler,Texture Artist,Particle Replacement Designer, Animator/Camera to voice-overs,
After Effects Compositor-Application of pre-developed show styles and looks to CG elements.
(Privately Held; 51-200 employees; Animation industry)
2005 — 2006 (1 year )
(Partnership; 1-10 employees; Motion Pictures and Film industry)
2004 — 2004 (less than a year)
9 Week Fast Track Program Certificate Recipient , Advanced Modeling Technique, Animation, Advanced Shading Networks, IK-FK Rigging, Lighting,Dynamics , 2005 — 2006
new technology, art, fine arts, gaming, movies, movie production, television, television production, paint ball, archery, Maya,
Member: Visual Effects Society. http://www.visualeffectssociety.com/
Emmy Award Nomination for Most Outstanding Individual Achievement in a Craft: Graphic and artistic design- for my work on "Wild-West Tech"
Gnomon School of Digital Effects Fast Track Certificate Program