
Environment Artist at Bioware
Austin, Texas Area

Environment Artist at Bioware
Austin, Texas Area
Hello, my name is Toren Lehrmann, I have over 3 years experience in the video games industry, in addition to creating renders for architectural visualization, television, and the web. I have contributed artwork on four professional game development projects, as well as two Award Winning Unreal Tournament 2004 Modifications.
Currently, I am an Environment Artist at BioWare, working on the Star Wars MMO team.
I'm interested in meeting new people, so feel free to contact me!
3D Studio Max, VRay, Maya, Mental Ray, Photoshop, 3D Art, Graphics, 3D Modeling, Texturing, Rigging, Lighting, Rendering, Photo Manipulation
(Public Company; ERTS; Computer Games industry)
March 2009 — Present (5 months)
Environment Artist on Star Wars: The Old Republic
(Internet industry)
November 2008 — February 2009 (4 months)
Contribute designs and web content for various sites and projects. Specifically, my tasks include logo and web design, 3d, and soon clothing.
(Computer Games industry)
October 2006 — October 2008 (2 years 1 month)
Created 3D artwork on three titles, including low-poly modeling and texturing for Java, Shockwave, and Flash based Internet Browser Games. Additionally, high-poly modeling and basic ZBrush work for high resolution web renders.
(Architecture & Planning industry)
May 2005 — October 2006 (1 year 6 months)
Created 3D models for use in high quality pre-viz architectural renderings using Maya and Mental Ray. Please see www.vizevolution.com or www.visescape.com for portfolio.
(Non-Profit; 1-10 employees; Performing Arts industry)
April 2006 — June 2006 (3 months)
Created 3d models, textures, and animations for an Unreal Tournament 2004 modification. Participant and 1st prize winner in the HBMG ArtSpark "Video Game Design" contest. Additionally, researched Unreal engine, organized art assets, and worked with the programming team for vehicle implementation and character animations.
(Privately Held; 11-50 employees; Entertainment industry)
June 2005 — September 2005 (4 months)
Modeled and animated characters and other assets for transition and split screen shots. Used Maya Dynamics for simulation based content; Researched alternative rendering methods. Worked with Motion Graphics artists and the rendering pipeline.
(Animation industry)
September 2004 — June 2005 (10 months)
Created 3D art and animations for an Unreal Tournament 2004 full conversion mod called "COR". Part of a 16+ member team, communicating through meetings and online forums, this project was presented to top Unreal developers at the 2005 GDC in San Francisco, and awarded "Mod of the Month" by moddb.com. Please see www.corproject.com for more information.
BA , Multimedia , July 2002 — December 2004
Involved in two Unreal Tournament 2004 full conversion mods. Won Student Union logo design contest.
Video Games, Music, Film, Photography, Graphic Design, Travel
Austin 3D Users Group, ArtSpark Video Game Design Competition
Magna Cum Laude, National Honor Society, Part of 2 award winning Unreal modifications. Won University Student Union logo contest, invited to Rotary Club business camp during High School in 2001.