Current
  • Founder and Chief Navigator at Phantom Compass
Past
  • Freelancer at Freelance (Sole Proprietorship)
  • Instructor, Game Design Program at George Brown College
  • Contractor at Xenophile Media
  • Instructor, Game Design Program at Centennial College
  • Contractor at marblemedia
  • Creative Lead at Kaboose Inc.
  • Creative Lead at ExtendMedia
Connections
118 connections
Industry
Entertainment
Websites

Tony Walsh’s Summary

A multi-disciplined creative, Tony Walsh has helped plan, design, write and illustrate compelling, narrative-driven entertainment and educational projects since 1994. He founded Phantom Compass in 2008, and leads the game-development company as its Chief Navigator.

With a 25-year passion for playing and building games, Walsh has made play an integral component of his career. He has contributed to numerous CD-ROM and web-based game projects, such as the award-winning This Is Daniel Cook web site (for Marblemedia, 2004-2005), and in the past few years has provided game design and writing services for the award-winning cross-media games Regenesis Extended Reality (for Xenophile Media 2004-2005) and Fallen Alternate Reality Game (for Xenophile Media, 2006).


Tony Walsh’s Experience

  • Founder and Chief Navigator

    Phantom Compass

    (Privately Held; 1-10 employees; Computer Games industry)

    2008Present (less than a year)

    We design, produce, and develop games and game content for the entertainment, education, and communications industries.

    Our goal is to balance tradition and technology in spinning responsive stories, designing gripping game-play, and crafting playful tools for global participants.

  • Freelancer

    Freelance (Sole Proprietorship)

    (Sole Proprietorship; Myself Only; Entertainment industry)

    19942008 (14 years)

    Independent illustrator, animator, designer, writer, speaker, mentor.

  • Instructor, Game Design Program

    George Brown College

    (Educational Institution; 1001-5000 employees; Higher Education industry)

    2005April 2008 (3 years)

    Game Design & Culture instructor in the postgraduate Game Design Program.

  • Contractor

    Xenophile Media

    (Privately Held; 1-10 employees; Media Production industry)

    20052007 (2 years)

    Creative, planning and game design services for such award-winning Xenophile projects as the 'Fallen Alternate Reality Game' and the 'Regenesis' extended-reality series.

  • Instructor, Game Design Program

    Centennial College

    (Educational Institution; 1001-5000 employees; Higher Education industry)

    20062007 (1 year)

    Instructed two academic intakes of undergrad Game Design students in game design theory and storytelling.

  • Contractor

    marblemedia

    (Privately Held; 11-50 employees; Media Production industry)

    20042007 (3 years)

    Creative, planning and game design services for such award-winning projects as www.ThisIsDanielCook.com and award-nominated projects as www.ThisIsEmilyYeung.com.

  • Creative Lead

    Kaboose Inc.

    (Public Company; 51-200 employees; KAB; Internet industry)

    20002001 (1 year)

    Creative, planning, and design work for youth-market internal and services projects, such as www.Babar.com.

  • Creative Lead

    ExtendMedia

    (Privately Held; 51-200 employees; Computer Software industry)

    19971999 (2 years)

    Creative, planning, and design work largely for youth-oriented service projects such as the 'Dreamcatchers' edutainment CD-ROM and the official web site for the 'Jacob Two-Two Meets The Hooded Fang' movie.


Additional Information

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Tony Walsh’s Contact Settings

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