Tony Pereira

Tony Pereira

Director-Business Development at Flashman Studios

San Francisco Bay Area

Current
  • Director-Business Development at Flashman Studios
Past
Education
  • California State University-Hayward
  • Moreau High School
Connections
500+ connections
Industry
Computer Games

Tony Pereira’s Summary

Director Business Development knowledge of both the production and retail aspects of the entertainment software industry. I first stepped down this career path as an independent videogame retail owner in 1989 with a store called Knights Video Games and later progressed to buyer for a major videogame retail chain.
My videogame experience and knowledge then later led me further inside the videogame industry when I accepted a position with Capcom, a top videogame publisher, as an Affiliate Label Manager, I advanced to Business Development Manager. At Capcom I handled business development and developer relations, playing a key role in acquiring product as well as assisting Capcom in the process of entering the world of mobile entertainment. I now leverage my publisher experience for Flashman and its clients, my responsibilities are to manage and be responsible for clients, primarily game developers - helping them build their business over a multi-year time period through professional business development, helping with game idea selection and concept submissions, project budgets, company finance and cash flow management, marketing direction, publisher and first party relationships.

Tony Pereira’s Specialties:

I was involved in the acquisition and evaluation of dozens of titles while at Capcom.


Tony Pereira’s Experience

  • Director-Business Development

    Flashman Studios

    (Privately Held; 1-10 employees; Computer Software industry)

    November 2007Present (2 years 2 months)

  • Business Development Manager

    Capcom Entertainment USA

    (Public Company; 51-200 employees; Computer Games industry)

    June 2003November 2007 (4 years 6 months)

  • Owner

    Knights Video Games

    (Computer Games industry)

    19892004 (15 years )


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