Director of Engineering at Digital Chocolate
San Francisco Bay Area
Director of Engineering at Digital Chocolate
San Francisco Bay Area
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Started designing and developing mobile apps and games in mid-2002, including projects for MobiTV, Nokia, JSmart, Atlas Mobile, and Thumbworks.
Directed post-production at Digital Chocolate and Hands-On Mobile (Mforma), coordinating with overseas studios and production teams.
Prior to mobile, worked on computer games such as The Sims expansion packs, The Sims Online, The Sims 2.0, and various other published titles by LucasArts, Revell-Monogram, and Turner Interactive.
Software development, game development, mobile content, iPhone, BREW, J2ME.
(Privately Held; Computer Games industry)
May 2007 — Present (2 years 7 months)
[Director of Mobile Engineering, March 2009 - present]
Shifted roles from delivery to engineering, due to requirements related to smartphone retooling and engineering. Primary focus on iPhone.
[Director of Mobile Operations, April 2008 - March 2009]
Continued deliveries of mobile (J2ME and BREW) titles, while supporting multi-platform rollout and other initiatives.
[Director of BREW Operations, May 2007 - April 2008]
Scaled up global mobile BREW content post-production, tools, QA, and delivery.
In 2007 Q3:
* Regained BREW self-test status.
* Released more BREW titles than any previous quarter in DChoc history.
In 2007 Q4:
* Doubled BREW post-production output from Q3.
* Increased device coverage from 85% to near 100%.
In 2008 Q1:
* Eliminated backlog of BREW maintenance porting.
* Shifted production and delivery emphasis to DChoc team in Bangalore, India.
Charter Member - IGDA,
Advisory Committee - Science Now Science Everywhere - Liberty Science Center,
Digital Chocolate "MVP" 2008