Tommy Truong

Artist/Animator at Bully! Entertainment

Location
Baltimore, Maryland Area
Industry
Computer Games

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Tommy Truong's Overview

Current
Past
Education
Connections

260 connections

Websites

Tommy Truong's Summary

Shipped Titles:

-CityVille 2 (Flash)
-Kingdoms Of Amalur: Reckoning ( Xbox 360, PS3, PC )
-Kingdoms Of Amalur: Reckoning DLC1: Legend Of Dead Kel
-Kingdoms Of Amalur: Reckoning DLC2: Teeth Of Naros

Specialties

Hand-keyed animation, 3D modeling, and texturing

Software: Maya, 3DS Max, Photoshop, Zbrush, Mudbox, Crazybump, After Effects, Gamebryo, Unity

Tommy Truong's Experience

Senior Artist/Animator

Bully! Entertainment

Public Company; 11-50 employees; Entertainment industry

April 2013Present (1 year 6 months) Baltimore, Maryland Area

Character Artist, Rigging, Skinning, Texturing, and most importantly--Character Animation!!

3D Artist

Zynga

Public Company; 1001-5000 employees; Computer Games industry

June 2012February 2013 (9 months) Lutherville-Timonium

• Model, texture, rig, and animate low poly 3D characters that read well from afar, through the use of contrasting colors/values, and exaggerated but not cartoony movements.
• Model and texture 3D game assets.
• Create particles and work with shaders to achieve inexpensive FX.
• Establish and document 3D rigging/animation pipeline.
• Minor work in XML to implement art assets.

Animator

Big Huge Games

Privately Held; 51-200 employees; THQI; Computer Games industry

March 2010May 2012 (2 years 3 months)

Aug 2010 - May 2012: Animator

• Worked closely with combat designers to ensure that animations fit the metrics/style/feel of Reckoning.
• Created hand-keyed animations for the Player, and full motion sets of animation for humans and creatures—such as attacks, locomotion, hit reacts, spawns, deaths, and idles.
• Created facial animations and cleaned up Mocap for cinematics and ambient NPC activities.
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Mar 2010 - July 2010: Assistant environment artist

• Modeled and textured environment assets to help fill the world.
• Translated concept art to in-game 3D assets.

Artist

Benxing Entertainment

December 2008March 2010 (1 year 4 months)

3D generalist who also does 2D. Responsibilities include: low poly character/environment modeling, texturing, concepting, rigging, animation, UI, and game design.

Tommy Truong's Skills & Expertise

  1. 3D graphics
  2. Prop Modeling
  3. Maya
  4. Zbrush
  5. Animation
  6. Texturing
  7. Character Animation
  8. Game Design
  9. Mudbox
  10. Traditional Animation
  11. PS3
  12. 3D

Tommy Truong's Education

University of Maryland Baltimore County

BA, Animation

20052009

Graduated Cum Laude (3.72)

Activities and Societies: IRC fellows, UMBC Game Developers' Club

Tommy Truong's Additional Information

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