Owner, Tom Kim, Inc. and Creative Director/Producer (Self-employed)
Greater Chicago Area
Owner, Tom Kim, Inc. and Creative Director/Producer (Self-employed)
Greater Chicago Area
Design Credentials:
18 years of experience in graphic design and art direction.
8 years experience as a creative director
Industry Awards:
One Show, CA, New York Art Director's, Cannes, Clios, and Graphis Design, Graphis Advertising, Luerzer's Archive.
Client background:
Financial services and Insurance:
Allstate, Northern Trust, Northwestern Mutual, FirstHealth.
Consumer Goods:
Samsung, Wilson Sporting Goods, Char-Broil Grills, Drexel-Heritage.
Gaming:
Nintendo of America, Sony Online Entertainment, Bungie Software, Konami of America, Midway Games.
Packaged Goods:
Kelloggs, Proctor & Gamble, PepsiCo, Alberto-Culver.
Retail:
CarMax, Red Lobster, Walgreens, Circuit City Stores, Crate&Barrel, Dayton-Hudson Stores, Speigel, Sears, Land of Nod, Walgreens.
Business Development and Communcations:
Chicago Convention and Tourism Bureau, Chicago 2016 Olympic Bid Committee, World Business Chicago, State of Illinois Tourism.
Academic:
University of Chicago, Northwestern University
Telecom:
U.S. Cellular, PrimeCo, Bell+Howell.
Utilities:
Illinois Power, Exelon.
Pro Bono:
Alzheimer's Association, Environmental Law & Policy Center.
Interactive Credentials:
11 years experience in game advertising and marketing.
2 years experience as game producer/designer.
Extensive experience in all Adobe Creative Suite apps,
Microsoft Project, and all Microsoft Office apps. Extensive experience in Apple Final Cut Pro, Motion and Bias Peak Pro.
Interactive marketing consultant / strategist / graphic designer for LucasArts Games/Sony Online Entertainment, Nintendo of North America, PepsiCo, and Wideload Games.
Host and Executive Producer of CMP Media’s Gamasutra Podcast / GDC Radio.
Languages: English, French, Japanese, Korean, Latin.
Active member, Chicago chapter of the International Game Developers Association. Active member, IGDA Education Special Interest Group, International Game Journalists Association.
Branding and identity, interactive project management, graphic design, user interface design.
(Public Company; Marketing and Advertising industry)
September 2007 — Present (2 years 3 months)
(Marketing and Advertising industry)
2006 — Present (3 years )
(Privately Held; Computer Games industry)
December 2005 — Present (4 years )
Host and executive producer of the Gamasutra Podcast on GDC Radio for CMP Media LLC. Prior host and producer of the fatpixels radio podcast, an editorially driven show covering important issues facing the game development community and game culture.
Experience with professional audio hardware and software usage, electronic news gathering, interviews and audio documentary. Consultant for audio ENG/podcast equipment and production.
(Marketing and Advertising industry)
December 2004 — Present (5 years )
Manage new business pitches, set mutual goals with clients and brand managers, manage client relations, and deliver completed projects. Contract creation and execution of conceptual and design projects, management of large-scale advertising projects, creation and design of web sites and interactive projects.
Direct clients: Ogilvy, Leo Burnett, DDB, Downtown Partners, Element79 Partners Advertising, Energy BBDO, J. Walter Thompson Advertising, and Young & Rubicam Advertising.
Brand Experience: Allstate, British Petroleum, Chicago Convention and Tourism Bureau, Chicago 2014 Olympics Bid, Unilever/Dove, Walt Disney Corporation, Frito-Lay (Aquafina, Gatorade, Quaker, and Tropicana brands,) Greenpeace, Illinois Tourism, Kelloggs Cereal Brands, Nintendo of America, Northern Trust Bank, Northwestern Mutual Financial Services, Northwestern Kellogg School of Business Management, PepsiCo, Proctor & Gamble/Secret brands, Samsung Consumer Electronics, United Way Charities, University of Chicago Hospitals, and Walgreen Co.
(Privately Held; Computer Software industry)
January 2008 — March 2008 (3 months)
Adult education for traditional graphic designers and art directors who want to acquire skills to help them become more suited to the world of new media. Classes include updates on proper file formats, resolutions, and design for screen resolution projects as well as basic instruction in Cascading Style Sheets, blogging CMS packages and motion and animation instruction for Adobe Flash.
(Public Company; 1001-5000 employees; GDC; Telecommunications industry)
2006 — 2008 (2 years )
(Non-Profit; 1-10 employees; Computer Games industry)
2002 — 2008 (6 years )
(Public Company; 5001-10,000 employees; Marketing and Advertising industry)
March 2007 — August 2007 (6 months)
(Marketing and Advertising industry)
2004 — 2005 (1 year )
(Marketing and Advertising industry)
2000 — 2005 (5 years )
(Public Company; 201-500 employees; Marketing and Advertising industry)
September 2000 — February 2004 (3 years 6 months)
(Public Company; DIS; Computer Games industry)
March 1999 — August 2000 (1 year 6 months)
Game Producer for summer 2000 licensed property PC game to the Disney summer animated feature, Atlantis: The Lost Empire. Generated formal design document, responsible for building and continued staffing of the development team, managed day-to-day scheduling and production, produced art assets such as environmental and character texture maps, primary liaison between development team and publisher.
(Marketing and Advertising industry)
1991 — 1998 (7 years )
Real-Time Interactive Simulation 1999 — 2000
B.S. , Neurobiology, Physiology, Linguistics, Epistemology , 1987 — 1991
One Show, CA, New York Art Director's, Cannes, Clios, Graphis Design, Graphis Advertising, Luerzer's Archive