Owner, Tom Kim, Inc. and Creative Director/Producer (Self-employed)
Greater Chicago Area
Owner, Tom Kim, Inc. and Creative Director/Producer (Self-employed)
Greater Chicago Area
Design Credentials:
17 years of experience in graphic design and art direction.
7 years experience as a creative director
Industry Awards:
One Show, CA, New York Art Director's, Cannes, Clios, and Graphis Design, Graphis Advertising, Luerzer's Archive.
Client background:
Financial services and Insurance:
Allstate, Northern Trust, Northwestern Mutual, FirstHealth.
Consumer Goods:
Samsung, Wilson Sporting Goods, Char-Broil Grills, Drexel-Heritage.
Gaming:
Nintendo of America, Sony Online Entertainment, Bungie Software, Konami of America, Midway Games.
Packaged Goods:
Kelloggs, Proctor & Gamble, PepsiCo, Alberto-Culver.
Retail:
CarMax, Red Lobster, Walgreens, Circuit City Stores, Crate&Barrel, Dayton-Hudson Stores, Speigel, Sears, Land of Nod, Walgreens.
Business Development and Communcations:
Chicago Convention and Tourism Bureau, Chicago 2016 Olympic Bid Committee, World Business Chicago, State of Illinois Tourism.
Academic:
University of Chicago, Northwestern University
Telecom:
U.S. Cellular, PrimeCo, Bell+Howell.
Utilities:
Illinois Power, Exelon.
Pro Bono:
Alzheimer's Association, Environmental Law & Policy Center.
Interactive Credentials:
11 years experience in game advertising and marketing.
2 years experience as game producer/designer.
Extensive experience in all Adobe Creative Suite apps,
Microsoft Project, and all Microsoft Office apps. Extensive experience in Apple Final Cut Pro, Motion and Bias Peak Pro.
Interactive marketing consultant / strategist / graphic designer for LucasArts Games/Sony Online Entertainment, Nintendo of North America, PepsiCo, and Wideload Games.
Host and Executive Producer of CMP Media’s Gamasutra Podcast / GDC Radio.
Active member, Chicago chapter of the International Game Developers Association. Active member, IGDA Education Special Interest Group, International Game Journalists Association.
Branding and identity, interactive project management, graphic design, user interface design.
(Privately Held; 1-10 employees; Marketing and Advertising industry)
2008 — Present (less than a year)
Adult education for traditional graphic designers and art directors who want to acquire skills to help them become more suited to the world of new media. Classes include updates on proper file formats, resolutions, and design for screen resolution projects as well as basic instruction in Cascading Style Sheets, blogging CMS packages and motion and animation instruction for Adobe Flash.
(Public Company; Marketing and Advertising industry)
September 2007 — Present (1 year 1 month)
(Marketing and Advertising industry)
2006 — Present (2 years)
(Privately Held; Computer Games industry)
December 2005 — Present (2 years 10 months)
Host and executive producer of the Gamasutra Podcast on GDC Radio for CMP Media LLC. Prior host and producer of the fatpixels radio podcast, an editorially driven show covering important issues facing the game development community and game culture.
Experience with professional audio hardware and software usage, electronic news gathering, interviews and audio documentary. Consultant for audio ENG/podcast equipment and production.
(Privately Held; 1-10 employees; Marketing and Advertising industry)
December 2004 — Present (3 years 10 months)
(Public Company; 1001-5000 employees; GDC; Telecommunications industry)
2006 — 2008 (2 years)
(Non-Profit; 1-10 employees; Computer Games industry)
2002 — 2008 (6 years)
(Public Company; 5001-10,000 employees; Marketing and Advertising industry)
March 2007 — August 2007 (6 months)
(Public Company; 201-500 employees; Marketing and Advertising industry)
September 2000 — February 2004 (3 years 6 months)
(Public Company; 10,001 or more employees; DIS; Computer Games industry)
March 2000 — August 2001 (1 year 6 months)
Game Producer for summer 2000 licensed property PC game to the Disney summer animated feature, Atlantis: The Lost Empire. Generated formal design document, responsible for building and continued staffing of the development team, managed day-to-day scheduling and production, produced art assets such as environmental and character texture maps, primary liaison between development team and publisher.
(Marketing and Advertising industry)
1991 — 1998 (7 years)
Real-Time Interactive Simulation 1999 — 2000
B.S., Neurobiology, Physiology, Linguistics, Epistemology, 1987 — 1991
One Show, CA, New York Art Director's, Cannes, Clios, Graphis Design, Graphis Advertising, Luerzer's Archive