
Lead Animator at Ubisoft Barcelona
Barcelona Area, Spain

Lead Animator at Ubisoft Barcelona
Barcelona Area, Spain
3D Animator and Digital Artist with 10+ years of animation and post-production experience in the game, audiovisual, and entertainment industries.
3D hand keyframe and motion capture animation. Post-production for in-game graphics and cinematics, television, video.
(Public Company; FR0000054470; Computer Games industry)
November 2009 — Present (1 month)
(Public Company; FR0000054470; Computer Games industry)
December 2007 — October 2009 (1 year 11 months)
(Privately Held; Computer Games industry)
May 2007 — December 2007 (8 months)
Animation Director on Wanted: Weapons of Fate
(Privately Held; Computer Games industry)
February 2005 — May 2007 (2 years 4 months)
Animator / Post-production Artist
3D character animation and post-production for in-game graphics and cinematics.
(Media Production industry)
January 2005 — January 2005 (1 month)
Character animation of the mascot for the International Exposition Zaragoza 2008, in collaboration with Lunatus.
www.expozaragoza2008.es, www.lunatus.com
(Motion Pictures and Film industry)
November 2002 — October 2004 (2 years )
3D animation, modeling, and video post-production for television, video, theater productions, including works by La Fura dels Baus.
(Educational Institution; 1001-5000 employees; Animation industry)
April 2001 — July 2001 (4 months)
//Project Director
Final project Advisor for the International Master of Audiovisual Animation. Managed and advised students on final animation projects.
//Professor for intensive two week course on 3ds Max.
(Privately Held; 201-500 employees; Animation industry)
May 2001 — June 2001 (2 months)
3D animation for the animation series, "Juanito Jones". Conceptual design research for proposed 3D cartoon series.
(Public Company; Computer Games industry)
October 1997 — March 2001 (3 years 6 months)
Red Storm Entertainment / Ubisoft
3D Artist / Animator
• 3D low-polygon character and object modeling, skinning, rigging and
animation, mapping/texture creation
• 3D level design and effects for PC and console games systems
• 3D high-polygon modeling and texturing for publication
• traditional drawing for game concepts
• video post-production
• conceptual design and research; project planning.
Game credits:
• Tom Clancy’s Ghost Recon
• UFS Vanguard (unpublished)
• Dominant Species
BFA , Computer Art , 1994 — 1997
Fine Art & Computer Science 1992 — 1994
Fluent in English and Spanish. High level spoken and written in Catalan. Basic French.