Todd Kelley

Todd Kelley

Lead of Art and Animation at Ubisoft

Barcelona Area, Spain

Current
  • Lead of Art and Animation at Ubisoft / Barcelona
Past
  • Animation Director at Grin Barcelona
  • Animator / Post-production Artist at GiGames
  • Animator at freelance (Self-employed)
  • Animator / 3D and Post-production Artist at Urano Films
  • Project Director / Course Instructor at Universitat Autonoma de Barcelona
  • 3D Artist / Animator at Cromosoma Productions
  • 3D Artist / Animator at Red Storm Entertainment / Ubisoft
Education
  • Savannah College of Art and Design
  • Baylor University
Connections
262 connections
Industry
Computer Games
Websites

Todd Kelley’s Summary

Digital Artist and 3D Animator with 10+ years of animation and post-production experience in the game, audiovisual, and entertainment industries.

Todd Kelley’s Specialties:

Post-production for in-game graphics and cinematics, television, video. 3D hand keyframe and motion capture animation.


Todd Kelley’s Experience

  • Lead of Art and Animation

    Ubisoft / Barcelona

    (Public Company; Computer Games industry)

    December 2007Present (11 months)

  • Animation Director

    Grin Barcelona

    (Privately Held; 51-200 employees; Computer Games industry)

    May 2007December 2007 (8 months)

    Animation director on WANTED the game.

  • Animator / Post-production Artist

    GiGames

    (Privately Held; 51-200 employees; Computer Games industry)

    February 2005May 2007 (2 years 4 months)

    Animator / Post-production Artist
    3D character animation and post-production for in-game graphics and cinematics.

  • Animator

    freelance (Self-employed)

    (Self-Employed; 1-10 employees; Media Production industry)

    January 2005January 2005 (1 month)

    Character animation of the mascot for the International Exposition Zaragoza 2008, in
    freelance collaboration with Lunatus.
    www.expozaragoza2008.es, www.lunatus.com

  • Animator / 3D and Post-production Artist

    Urano Films

    (Privately Held; 1-10 employees; Motion Pictures and Film industry)

    November 2002October 2004 (2 years)

    3D animation, modeling, and video post-production for television, video, theater productions, including works by La Fura dels Baus.

  • Project Director / Course Instructor

    Universitat Autonoma de Barcelona

    (Educational Institution; 1001-5000 employees; Animation industry)

    April 2001July 2001 (4 months)

    //Project Director
    Final project Advisor for the International Master of Audiovisual Animation. Managed and advised students on final animation projects.

    //Professor for intensive two week course on 3ds Max.

  • 3D Artist / Animator

    Cromosoma Productions

    (Privately Held; 201-500 employees; Animation industry)

    May 2001June 2001 (2 months)

    3D animation for the animation series, "Juanito Jones". Conceptual design research for proposed 3D cartoon series.

  • 3D Artist / Animator

    Red Storm Entertainment / Ubisoft

    (Public Company; 51-200 employees; Computer Games industry)

    October 1997March 2001 (3 years 6 months)

    Red Storm Entertainment / Ubisoft
    3D Artist / Animator
    • 3D low-polygon character and object modeling, skinning, rigging and
    animation, mapping/texture creation
    • 3D level design and effects for PC and console games systems
    • 3D high-polygon modeling and texturing for publication
    • traditional drawing for game concepts
    • video post-production
    • conceptual design and research; project planning.
    Game credits:
    • Tom Clancy’s Ghost Recon
    • UFS Vanguard (unpublished)
    • Dominant Species


Todd Kelley’s Education

  • Savannah College of Art and Design

    BFA, Computer Art, 19941997

  • Baylor University

    Fine Art & Computer Science 19921994


Additional Information

Todd Kelley’s Websites:

Todd Kelley’s Interests:

Fluent in English and Spanish. High level spoken and written in Catalan.


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