Web Application Development // Serious Games // Virtual Reality
Bradford, United Kingdom
Web Application Development // Serious Games // Virtual Reality
Bradford, United Kingdom
A highly proficient software developer, with a thorough technical knowledge covering serious games & virtual reality, through to web application development. An ambitious and enthusiastic professional, motivated and inspired by emerging technologies and innovative concepts challenging current ways of thinking.
A tenacious problem solver with a strategic mindset and excellent interpersonal skills. An accomplished manager of technically focused teams of developers, with the ability to form good working relationships with colleagues and clients. A highly motivated individual used to working to tight time constraints.
• Serious games / VR design & development.
• C / C++ programming.
• Web application development (PHP, MySQL, XML, Ajax).
• Web design (XHTML, CSS, Flash)
• Web 2.0 technologies.
• Interactive digital media development.
• 3D modelling and graphic design.
(Partnership; 1-10 employees; Computer Software industry)
January 2007 — Present (1 year 10 months)
Carbon is an emerging technologies think-tank. Responsibilities include providing consultancy, and creating and incubating numerous technologies and concepts.
• Web application development for in-house projects.
• Working with clients to develop their web 2.0 strategy.
(Self-Employed; Myself Only; Computer Software industry)
April 2005 — Present (3 years 7 months)
Founded this company as a consultancy, specialising in the following areas:
• Serious games & virtual reality consulting.
• Web application development.
• Web 2.0 / Social network technologies.
• Web design & development.
(Privately Held; 1-10 employees; Computer Software industry)
April 2001 — April 2005 (4 years 1 month)
The company was set up to develop 3D bespoke applications for various markets, including education, heritage, games & military.
Due to the success in the education sector, a joint venture with an education specialist was set up, called VEd Ltd. This company was responsible for the design and development of various e-learning packages for schools, under the brand name of 'CreativeVR'. This package is now extensively used in schools and CLC's throughout the UK.
Principal responsibilities included:
Virtual Reality software design and development.
Managing local and international development teams.
Building healthy working relationships with clients.
Create & implement roadmaps for future development.
Researching new market opportunities.
Participation in various joint ventures.
(Privately Held; 1-10 employees; Computer Software industry)
September 1997 — April 2001 (3 years 8 months)
Maelstrom was set up to develop bespoke VR applications for various clients. We dealt with a broad range of clients, which included Sony, Dorling Kindersley, Proctor & Gamble, and numerous football clubs.
One of my projects was released to the consumer market under the Dorling Kindersley brand, entitled '3D Dinosaur Hunter' - A 3D interactive dinosaur encyclopedia.
My responsibilities included:
VR software design and development.
Liaising with clients.
Researching new market opportunities.
Bidding and presenting for competitive tenders.
Exploring growth and advancement opportunities.
Day to day running of the company.
(Privately Held; 51-200 employees; Computer Games industry)
July 1995 — September 1997 (2 years 3 months)
The Advanced Applications Division was set up within Virtuality Ltd to cater for the emerging bespoke market.
Our small team were responsible for development of VR applications for major organisations, such as Ford, Astra Zeneca, LIFFE, and IBM amongst others.
My Responsibilities included:
VR software design and development.
R & D into applying new technologies for use in VR.
Liasing with clients.
Reporting directly to the board of directors.
(Privately Held; 51-200 employees; Computer Games industry)
January 1991 — July 1995 (4 years 7 months)
Virtuality Ltd was a UK based entertainment and technology corporation, with offices in California, Tokyo and Dallas. The entertainments division was responsible for the development of 3D/VR games for the arcade market. My responsibilities included:
Day to day running of the entertainments software division.
Responsible for 20 programmers and designers.
Interviewing and recruitment.
Reporting directly to the board of directors.
Developing Virtual Reality games for the arcade market, with a few notable successes!
(Privately Held; 10,001 or more employees; Defense & Space industry)
September 1989 — January 1991 (1 year 5 months)
Initially joined the company for one year as a student employee, as part of the degree course. Then employed full time after successfully completing the degree.
Involved with a small but highly motivated team in the 'Advanced Cockpit Research Group'. Responsible for the development of the Virtual Cockpit, including:
• Design and development of VR simulations.
• Integration of voice recognition systems.
• Design and development of a 3D localised sound system (for which I was awarded an European Patent).
• Demonstration of the worlds first virtual cockpit.
• Involved with the Eurofighter project.
• R&D into Augmented reality.
BEng (Hons), communications engineering, 1986 — 1990
Upper Second Class, Communications Engineering, August 1986 — September 1990
Graduated with Honours in 1990.
Final Year Project - 'Digital Image Processing'.
3D development / Digital media / Emerging tech / Home cinema / Computer games / Movies / Reading / Travel / Racquet sports / Cycling
Independent Games Developers Association (IGDA), bmedia.
• Patent Awarded - '3D Sound Localisation', 1990
• Student Award - Leeds Metropolitan University, 1989
• Student Award - 'Most Outstanding Student of the Year', 1985
• Student Award - 'Mathematician of the Year', 1984