Technology/Product Executive&Innovator // Business Development and General Management // Consultant
San Francisco Bay Area
Technology/Product Executive&Innovator // Business Development and General Management // Consultant
San Francisco Bay Area
(Internet industry)
May 2007 — Present (1 year 5 months)
(Public Company; Internet industry)
May 2005 — May 2007 (2 years 1 month)
(Public Company; Online Media industry)
February 2003 — September 2004 (1 year 8 months)
(Public Company; Internet industry)
July 2000 — February 2003 (2 years 8 months)
(Public Company; Computer Software industry)
January 1998 — July 2000 (2 years 7 months)
(Public Company; Computer Software industry)
January 1996 — January 1998 (2 years 1 month)
(Public Company; 1001-5000 employees; INTU; Computer Software industry)
March 1991 — January 1996 (4 years 11 months)
Drove both the overall architecture for Quicken, as well as concieved and developed key Quicken features such as "QuickTabs", "QuickFill", and our Hybrid Internet Integration Architecture.
(Public Company; 10,001 or more employees; HPQ; Information Technology and Services industry)
May 1987 — 1991 (4 years)
Served on the Distributed Applications Architecture team that led the development of HP's New Wave distributed object solution. Also developed key parts of HP's Graphics Gallery business presentation/art solution.
(Self-Employed; Myself Only; Computer Software industry)
1984 — 1987 (3 years)
Developed and sold several video games and video game utilities for the Commodore 64. Also developed 2 C64 titles for Fred Saberhagen's (science fiction author) game subsidiary Berserker Works Ltd.
Titles:
- Beserker Raids
- The Sign of the Wolf
Independently invented a proprietary run-length encoding compression algorithm for dynamic loading of graphics files, as well as a complete bit level animation library for the C64.