Tim Trzepacz

Tim Trzepacz

Owner, SoftEgg Enterprises and Computer Games Consultant

Greater Los Angeles Area

Current
  • IT Support and Consulting at Kulak's Woodshed
  • Owner at SoftEgg Enterprises
Past
  • Contract Programmer (through Zero G Games) at RoboDynamics Corp.
  • Contract Programmer at Zero G Software
  • Contract Programmer at Pretty Good Games Corp.
Education
  • Virginia Polytechnic Institute and State University
  • Wilde Lake High School
Connections
163 connections
Industry
Computer Games
Websites

Tim Trzepacz’s Summary

I'm a contract programmer specializing in, but not limited to, game software. I'm highly skilled on programming hit games on popular consoles like Nintendo DS, Playstation 2, Playstation Portable, Microsoft X-Box, etc.

My largest hits were in the Ratchet and Clank series of games for Playstation 2, which have sold over 4.5 million copies, worldwide. I was also responsible for programming on most of Working Designs highly regarded role-playing and strategy games on Playstation One and Sega Saturn.

I am currently applying my vast experience to helping companies to ship their games on-time by providing experienced programming brainpower on a contract basis when they most need it. I enjoy the personal freedom that freelancing provides, and the satisfaction that comes from helping my clients complete their projects.

Tim Trzepacz’s Specialties:

AI programming, camera programming, path finding, special effects, particle systems, game logic, user interfaces, vehicles


Tim Trzepacz’s Experience

  • IT Support and Consulting

    Kulak's Woodshed

    (Entertainment industry)

    February 2008Present (1 year 6 months)

    IT support and consulting for live video webcast. Transitioned technology from Windows Media to Adobe Flash based web video streaming. Set up credit-card acceptance system for premium live web stream. Scripting for building mailing lists and configured list mailing software. Debugged analog and digital video and audio systems. Continued development, maintenance and support of all of the above, and more.

  • Owner

    SoftEgg Enterprises

    (Computer Games industry)

    April 2004Present (5 years 4 months)

    I am the owner of SoftEgg Enterprises, a contracting company specializing in programming for video games. When a project is late or understaffed and requires additional, highly skilled and experienced brainpower, we help ship the product.

    Game projects I've provided contract programming for include:
    "Ratchet and Clank: Size Matters" on Playstation Portable for High Impact Games
    "Silent Hill: 0rigins" on Playstation Portable for Climax Group
    "James Bond 007: From Russia With Love" on X-Box, PS2, and Gamecube for Electronic Arts.
    An educational game for Knowledge Adventure Co. on the Nintendo DS.
    Game design concepts for TimePlay / Big Deal Games' iCinema platform.
    Java to Actionscript (Flash) conversion of Unwell Mel for Pretty Good Games / Big Fish Games.

    We also work on a variety of other projects, including programming in other industries, website creation, recording, audio and video production, etc.

    Non-game contracts include:
    Adobe Flash client for Robodynamics TiLR telepresence robot.
    UAV support code for BAI.
    Ad ordering website for autobahnexchange.com .
    SEO for VAS.
    Many small business websites.

  • Contract Programmer (through Zero G Games)

    RoboDynamics Corp.

    (Computer Games industry)

    January 2009February 2009 (2 months)

    Programmed the UI for RoboDynamics TiLR telepresence robot under contract for Zero G Games.

  • Contract Programmer

    Zero G Software

    (Privately Held; Computer Software industry)

    January 2009February 2009 (2 months)

    Programmed Flash-based GUI for Robodynamics TiLR telepresence robot under contract for Zero G Games.

  • Contract Programmer

    Pretty Good Games Corp.

    (Entertainment industry)

    June 2008August 2008 (3 months)

    Ported the Java game "Unwell Mel" in Actionscript / Flash.

  • Contract Game Designer

    TimePlay / Big Deal Games

    (Privately Held; 11-50 employees; Computer Games industry)

    September 2007October 2007 (2 months)

    Wrote original game designs for the TimePlay i-Cinema gaming platform.

  • Contract Programmer

    Knowledge Adventure Inc.

    (Privately Held; 51-200 employees; Computer Games industry)

    April 2007May 2007 (2 months)

    Provided contract gameplay programming on a educational game.

  • Contract Programmer

    High Impact Games

    (Privately Held; 11-50 employees; Computer Games industry)

    October 2006December 2006 (3 months)

    Provided programming assistance on "Ratchet and Clank: Size Matters" for Playstation Portable. Programmed special effects, particle effects, general polish and other game aspects as necessary to help them ship their product on schedule with the desired level of quality.

  • Contract Programmer

    Climax Group

    (Public Company; 201-500 employees; Computer Games industry)

    March 2006October 2006 (8 months)

    Provided contract programming on a number of titles, primarily for Silent Hill: 0rigins for Playstation Portable, including work on camera systems, game logic, enemy AI, pathfinding, and control systems. Initial work on their internal engine (camera and math systems) was shared with "Oblivion" for Playstation Portable, later work was done using the RenderWare engine. I also provided a small amount of assistance with debugging on "Steel Horizon" for Nintendo DS.

  • Contract Programmer

    Electronic Arts

    (Public Company; Computer Games industry)

    July 2005September 2005 (3 months)

    Provided additional programming services on "James Bond 007: From Russia With Love" for X-Box, Playstation 2, and GameCube. Translated artist concepts into working game code.

  • Senior Gameplay Programmer

    Insomniac Games Inc.

    (Privately Held; 51-200 employees; Computer Games industry)

    April 2001March 2004 (3 years)

    Responsible for the coding of every single object in several levels of game play, as well as many other areas. enemy AI, vehicles, special effects, weapons, particle effects, game play logic, bookkeeping, pathfinding, camera control, cut scenes, in game cinematics... EVERYTHING!

    The Ratchet and Clank series I worked on sold multiple millions of copies world-wide, and was the pack-in title with the Playstation 2 in Japan, a market that is notoriously hard for US companies to get a foothold in.

  • Software Engineer II

    The 3DO Company

    (Public Company; 201-500 employees; THDO; Computer Games industry)

    2000January 2001 (1 year)

    Provided programming on a game for Sony Playstation One and Playstation 2 console platforms.

  • Lead Programmer

    Working Designs

    (Computer Games industry)

    19952000 (5 years)

  • Programmer

    Microprose Software Inc.

    (Public Company; Computer Games industry)

    19921995 (3 years)


Tim Trzepacz’s Education

  • Virginia Polytechnic Institute and State University

    Bachelor of Science , Electrical Engineering, Computer Engineering , 19881991

    also, 2.5 years of Japanese study

    Activities and Societies:
    Virginia Tech Animation Society, Virginia Tech Science Fiction and Fantasy Club
  • Wilde Lake High School


Additional Information

Tim Trzepacz’s Websites:

Tim Trzepacz’s Interests:

my customers!, technology, music, animation, games, programming, hardware, electronics, embedded systems, software, video, C, C++, PHP, MySQL, JavaScript, live performance, Atari, Japan, antique personal computers, classic video games, Vectrex, Atari 800, Atari ST, Sega Genesis, SNES, Playstation one, Playstation 2, PSP, Sony, music technology, game technology, animation technology, game programming, music hardware, Ableton Live, Photoshop, synthesizers, science, adventure, drag, gaming, guitar, keyboard, bass, drums, accordion, electronic music, indie rock, new-wave, punk, synthpop, chip music, Kraftwerk, Dolby, Lene Lovich, YMO, J-Pop, Eurobeat, gadgets, DIY, frugality, anime, analog, digital, paper games, board games, makeup, role-playing, fantasy, acoustic, rock, operating systems, synthedit, Illustrator, consoles, freedom

Tim Trzepacz’s Groups:

IGDA

  •    International Game Developers Association
  •    Friends of Japan / Nippon no Yuujin
  •    Game Developers
  •    Game Design Professionals
  •    David Perry's Game Industry Map Group.
  •    The Games Developers Network (www.vfx-recruit.com)
  •    Video Game Professionals
  •    Game Creator's Network
  •    Electronic Entertainment Industry Network
  •    Best of Indie
  •    International Online Developers Association for Games
  •    Gaming: Passion and Profession
  •    VideoGame Professionals
  •    Flash Game Developers

Tim Trzepacz’s Honors:

"Ratchet & Clank: Going Commando" for PS2, was honored by IGN, Cinescape and Electronic Gaming Monthly (EGM) as the Best PlayStation 2 Game of 2003. The game was included in PSM's Top 10 Games of 2003, was chosen by TechTV's "X-Play," GameSpot and the Dallas Morning News as Best Platformer of the Year, received an IGN Editors Choice Award for 2003 from IGN and was nominated by 1up.com for Game of the Year. PLAY Magazine labeled the title as both PlayStation 2 Game of the Year and Action-Shooting Game of the Year, and the San Francisco Chronicle and the San Jose Mercury News included Ratchet & Clank: Going Commando among its Top 10 Best Games of 2003.

Working Designs:
"Iron Storm" for Sega Saturn won "Best Strategy Game of 1996. "Dragon Force" for Sega Saturn won "Best Strategy Game" and "Best RPG". "Lunar: The Silver Star Story" for PS1 was June 1999 PS1 best-seller and #2 PlayStation RPG of the year.

Microprose Software:
"Pirates' Gold" received the Emunalasis Platinum Award.


Tim Trzepacz’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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