Ægir Þorsteinsson
Web Developer at The National Bank of Iceland
- Location
- Iceland
- Industry
- Computer Software
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Ægir Þorsteinsson's Overview
- Current
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- Web Developer at Landsbankinn
- Past
-
- Web Developer in Online Banks at Landsbankinn (NBI hf)
- Web Developer at D3 Miðlar
- Web Developer at Betri lausnir
- Web developer at Annað veldi
- Education
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- Reykjavik University
- Technical College Reykjavik
- Recommendations
-
2 people have recommended Ægir
- Connections
-
202 connections
- Websites
Ægir Þorsteinsson's Skills & Expertise
Ægir Þorsteinsson's Education
Reykjavik University
BSc, Computer Science
2005 – 2008
Activities and Societies: I was the president of the student organisation (Tvíund) for two semesters. I was the organizer of a computer game tournament called Hringurinn (about 200 contestants). I was a teacher's assistant for six semesters (two semesters after I graduated).
Technical College Reykjavik
School of Information Technology
2001 – 2005
Ægir Þorsteinsson's Experience
Web Developer
Landsbankinn
Privately Held; 1001-5000 employees; LAIS; Banking industry
December 2010 – Present (1 year 6 months) Reykjavik, Iceland
I was a part of a team that created a new website for The National Bank of Iceland, www.landsbankinn.is.
The new website received two Icelandic web awards in 2012.
My focus: ASP.NET, C#, Microsoft SQL, TFS, Continuous Integration, HTML, CSS, JavaScript.
Web Developer in Online Banks
Landsbankinn (NBI hf)
Privately Held; 1001-5000 employees; LAIS; Banking industry
August 2008 – December 2010 (2 years 5 months) Reykjavik, Iceland
I created new features to the online bank and made improvements to the web framework.
I created an home finance overview with interactive graphs and a new front page that has widgets for different modules of the system that can be customized.
My focus: ASP.NET, C#, WCSF MVP, HTML, CSS, JavaScript
Web Developer
D3 Miðlar
Privately Held; 1-10 employees; Information Technology and Services industry
2007 – 2008 (1 year) Reykjavik, Iceland
I worked on a blogging system called BlogCentral.is, I created Windows Vista Sidebar Gadgets for TV watcher, RSS reader, radio station and a newspaper and I also helped maintain tonlist.is (icelandicmusic.com) which is the largest music provider in Iceland.
My focus: ASP.NET, C#, Microsoft SQL, Windows Sidebar Gadgets, HTML, CSS, JavaScript.
Web Developer
Betri lausnir
2004 – 2006 (2 years) Reykjavik, Iceland
I was working on new features for the Learning Management System used at my university and many other schools in Iceland. I also worked on a popular Content Management System for large websites.
My focus: ASP, Microsoft SQL, HTML, CSS, JavaScript.
Web developer
Annað veldi
2002 – 2003 (1 year) Reykjavik, Iceland
I started my first work as a web developer when I was 16 years old. I created websites using curio web (in-house CMS) and also took part in creating new features for the CMS. All work was in ASP and using Microsoft SQL as a database. At that time I used tables for layout and was focused on the IE browser.
My focus: ASP, Microsoft SQL, HTML, CSS, JavaScript
Ægir Þorsteinsson's Projects
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Stríðsheimar / Worlds of War (Final Project)
- January 2005 to May 2005
Team Members: Ægir Þorsteinsson, Ari ArnbjörnssonI created the backend for a turn based multiplayer strategy game called Stríðsheimar (Worlds of War). My friend Ari wrote the front end of the game in Flash. The backend contained pages, users, news, chat, files and the game system.
My focus: PHP, MySQL, HTML, CSS, JavaScript. -
BML Realizer - My final project for CADIA
- December 2007 to May 2008
Team Members: Ægir Þorsteinsson, Bjarni Thor ArnasonBML Realizer is an open source animation toolkit for visualizing virtual humans in rich 3D environments. As an input to the animation engine we use Behavior Markup Language (BML), a standard language for describing the coordination of body movement in animated characters. This standard is developed by a group of research labs across the world, including CADIA and University of Southern California's Information Science Institute (USC/ISI). BML Realizer uses ISI´s SmartBody as the core of the toolkit, but with necessary modifications to make it completely independent, open and very easy to use. Specifically, we adopted a new rendering engine, called Panda3D, and redesigned SmartBody's communication layer to make it usable in a simple single-application environment.
This project received jury and public awards at Gathering of Animated Lifelike Agents (IVA 2008, Tokyo).
My focus: C++, Python -
BlogCentral.is
- May 2007 to January 2008
Team Members: Ægir Þorsteinsson, Eiríkur NilssonBlogCentral.is was very popular blogging system at that time. Me and Eiríkur did a complete rewrite of an older system to make it better and handle more traffic.
My focus: ASP.NET, C#, Microsoft SQL, HTML, CSS, JavaScript -
VIP Iceland
- January 2009 to March 2009
Team Members: Ægir ÞorsteinssonA travel website for a my relative. It uses Django (Python) and is hosted on the Google AppEngine.
This website was a winner in the 14 days of jQuery competition.
My focus: Python, Django, AppEngine, HTML, CSS, JavaScript. -
Eyjan.is
- 2007 to 2009
Team Members: Ægir ÞorsteinssonI took part in creating the first version of eyjan.is, a popular news provider in Iceland. It uses Wordpress and is heavily customized.
A year later I helped implementing user based comment system with rating and live comment stream on front page.
My focus: PHP, MySQL, Wordpress, HTML, CSS, JavaScript. -
Outburst 3D (Node.js KnockOut entry)
- August 2011 to August 2011
A multiplayer 3D game a few friends and I made in 48 hours for the Node.js KnockOut weekend competition using only HTML5 (no plugins at all).
Outburst is a 3D real-time multiplayer game that combines the best of a tower defense and a “twin-stick” shooter.
Full-screen WebGL. Animated 3d models. Seperate walk and aim directions. Multiple weapons. Spread and recoil simulation. Mouse cursor animates with machine gun. Chat. Twitter integration. Ammo in HUD. Dynamic camera with zooming support. Pre-loading of game assets when on front page.
Clients employ client-side prediction for their own state to fake responsiveness. All movement and shooting logic is shared between client and server for this. The game client itself is 100% vanilla HTML+CSS+JS.
More info about the entry can be found at http://nodeknockout.com/teams/aranja
Ægir Þorsteinsson's Languages
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English
(Full professional proficiency) -
Icelandic
(Native or bilingual proficiency) -
Spanish
(Professional working proficiency)
Ægir Þorsteinsson's Additional Information
- Websites:
- Interests:
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web development, user experience, programming languages, mobile devices
- Groups and Associations:
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Board member in Icelandic Web Industry Assocation Board member in .NET User Group Iceland
- Honors and Awards:
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Judge in The National Programming Competition for High Schools held at Reykjavik University (2012, forritun.is, Reykjavik).
Two Icelandic Web Awards for Landsbankinn.is (2012, Reykjavik).
2nd place at Startup Weekend in Iceland (2010, iceland.startupweekend.org, Reykjavik).
Winner in 14 days of jQuery competition (2010, mediatemple.net/jquery14/).
2nd place in Casual Game for Facebook Competition (2009, Reykjavik University).
Jury award at Gathering of Animated Lifelike Agents (IVA 2008, Tokyo).
Public award at Gathering of Animated Lifelike Agents (IVA 2008, Tokyo).
1st place in Windows Vista Sidebar Gadget competition held by Microsoft in Iceland (2006, Reykjavik).
2nd place in high school programming competition at Reykjavik University (2004, Reykjavik).
Contact Ægir for:
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