
Web Professional
Greater Los Angeles Area

Web Professional
Greater Los Angeles Area
Richard Denton is many things. He is an Eagle Scout, a black belt, a college graduate, a fraternity brother, and a gamer. Most of all, he is an artist.
What began as an infatuation with web design and computer programming led to a degree from Rensselaer Polytechnic Institute. Throughout his 4 years of study, Richard become increasingly interested in the development of video games. By graduation, he had been involved in numerous gaming project firsts on his campus. He received his Bachelors in Electronic Media, Arts, and Communication in 2007.
Today, Richard resides in sunny Los Angeles, California. He began his way up the industry ladder working under the quality assurance department at Activision Blizzard. Richard aims to become part of the development process and put his design skills to good use on games he can be proud to be a part of. Until then, he has taken up work as a freelance designer in order to hone his trade.
Software: After Effects, Final Cut Pro, Flash, Illustrator, InDesign, Maya, Photoshop, Premiere
Platforms: AJAX, C++ / C#, CSS, JavaScript, MySQL, PHP, Visual Basic, (X)HTML
black box testing, graphic design, website development, video editing
(Internet industry)
October 2009 — Present (2 months)
Designed numerous small-scale websites for local business and non-profit group. Projects ranged from complete branding to redesigning existing sites.
(Public Company; ATVI; Computer Games industry)
July 2008 — August 2009 (1 year 2 months)
Trained and operated as a single-SKU floor lead over a group of testers. Daily tasks also included standard testing practices utilizing the online bug tracking system DevTrack. Credited on "Guitar Hero Metallica" and "Guitar Hero 5" (360, PS2, PS3, Wii).
(Internet industry)
May 2007 — May 2008 (1 year 1 month)
Designed numerous small-scale websites for local business and non-profit group. Projects ranged from complete branding to redesigning existing sites.
(Educational Institution; Higher Education industry)
January 2007 — May 2007 (5 months)
Modified the Nintendo Wii controller for use in the experimental rhythm game "Nix." Game was developed using the open source Panda 3D engine and placed third in the 2007 Vicarious Visions Student Challenge competition.
(Educational Institution; 1001-5000 employees; Higher Education industry)
January 2007 — March 2007 (3 months)
Assisted in teaching Microsoft Visual Basic .Net during laboratory hours for the class "Introduction to Computer Programming."
(Educational Institution; Higher Education industry)
August 2005 — December 2006 (1 year 5 months)
Responsible for the art pipeline used to import textures and models in to the Torque Game Engine during the creation of the multiplayer racing title "Pirates." Developed numerous playable character and obstacle models used throughout the game.
(Privately Held; Internet industry)
June 2006 — August 2006 (3 months)
Developed and maintained various high-traffic internal and external web applications. These included shopping carts, calendars, and other tasks reliant on database access and back-end development.
BS , Electronic Media, Arts, Communication , 2003 — 2007
Vicarious Visions Student Challenge - 3rd Place, 2007