Ron Alpert
2D/3D Environment Artist
- Location
- Greater Los Angeles Area
- Industry
- Computer Games
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Ron Alpert's Overview
- Past
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- Environment Artist at House of Moves
- Artist at Killspace Entertainment
- Level Artist at Obsidian Entertainment
- Level Artist at Neversoft/Activision
- Modeler/Texture Artist at Legacy Interactive
- Texture Painter at Rhythm and Hues
- Level Artist at Left Field Productions/Activision
- Artist at New World Computing
- Artist at Impressions Software/Sierra Online
- Education
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- University of Massachusetts, Amherst
- Recommendations
-
15 people have recommended Ron
- Connections
-
428 connections
- Websites
Ron Alpert's Summary
I am a 2D/3D environment artist for games and other media (features, broadcast) with over a decade of professional experience. I have worked with lots of big companies over the duration of my career (Neversoft, Obsidian, Activision, Rhythm & Hues, 3DO, Sega, Sierra, many others).
Originally from Boston, I have found much success since relocating to California several years ago and look forward to working on more great projects in the future.
email - ralp99@hotmail.com
GAMES SHIPPED:
MOBILE
180 (iPhone, Android)
iFist
Hop Cop (Coming soon)
GunHead (Coming soon)
Trapdoor (Coming soon)
CONSOLE/PC
Alpha Protocol
Tony Hawk's Project 8
Tony Hawk's American Wasteland
ER- The Game
MTX Mototrax
Metal Arms: A Glitch in the System
Batman: Dark Tomorrow
Heroes of Might & Magic IV
Pharaoh
Lords of Magic: Special Edition
Caesar III
Lords of Magic
Specialties
Experience working on projects both large (over 100 people) or tiny (2-man crew!) In my film production experience I specialize in Texture Painting, in games I am a level artist (model/texture/lighting, and design aid). On smaller projects I take on a larger breadth of responsibilities (management, marketing and promotion) in addition to design and asset creation.
Ron Alpert's Experience
Environment Artist
House of Moves
Public Company; 11-50 employees; Entertainment industry
December 2010 – March 2011 (4 months) Los Angeles, CA
Model/texture/lighting for environments, "Stan Lee NHL Guardians" TV spot
Artist
Killspace Entertainment
Privately Held; 11-50 employees; Entertainment industry
August 2009 – January 2010 (6 months) Los Angeles, CA
Production Artist for pitch development
Level Artist
Obsidian Entertainment
Privately Held; 51-200 employees; Computer Games industry
March 2007 – January 2009 (1 year 11 months)
Level Artist (modeling/texturing/lighting), "Alpha Protocol" (2010) and "Aliens RPG" (cancelled)
Level Artist
Neversoft/Activision
Public Company; 51-200 employees; ATVI; Computer Games industry
January 2005 – September 2006 (1 year 9 months)
Level Artist for current and Next-Gen games. Worked with other artists to model/texture/vertex light the worlds in the company's games. Worked with designers to refine gameplay. 3DS Max, Photoshop, Perforce.
I worked on "Tony Hawk's American Wasteland" (released Fall 2005) and "Tony Hawk's Project 8" (released Fall 2006)
Modeler/Texture Artist
Legacy Interactive
Privately Held; 11-50 employees; Computer Games industry
May 2004 – September 2004 (5 months)
Modeler/texture painter. I worked with the art lead and one other artist to UV and texture many of the props and environmental assets in the game, also I did some modeling.
I completed "ER - The Game" in 2004.
Texture Painter
Rhythm and Hues
Privately Held; 1001-5000 employees; Motion Pictures and Film industry
February 2004 – April 2004 (3 months)
Painted textures for environments and vehicles and clothing, for film and broadcast media.
I worked on the Vin Diesel movie "Chronicles of Riddick," released Summer 2004. I painted diffuse, color and bump maps for many elements of the opening chase sequence (Merc Ship vehicle, "Fingerprint Terrain" and ice cliffs, cave interior elements)
I also worked on the "Skippy Snack Bar" commercial, aired the same time. I was brought in to do touch up work on the cartoon elephant characters' skin and clothing.
Level Artist
Left Field Productions/Activision
Public Company; 5001-10,000 employees; ATVI; Computer Games industry
July 2002 – February 2004 (1 year 8 months)
Level Artist for PS2, Xbox, GC games. Worked with other artists to model/texture/vertex light the worlds in the company's games. Worked with designers to refine gameplay. 3DS Max, Photoshop, Sourcesafe.
I worked there for the duration of the "MTX Mototrax" game, released Spring 2004 for consoles (rereleased Summer 2006 for PSP)
Artist
Impressions Software/Sierra Online
September 1997 – February 2000 (2 years 6 months)
While at Impressions I was responsible for providing concept work for characters and environmental assets. Additionally I modeled, textured, and animated many of these for in-game elements and cinematic cutscenes. Other duties included providing static image loading screens,UI interface elements, and illustrations for the game manuals.
Games completed with this company:
Lords of Magic (1997)
Lords of Magic: Special Edition (1998)
Caesar III (1998)
Pharoah (1999)
+ two unreleased projects
Ron Alpert's Skills & Expertise
Ron Alpert's Education
University of Massachusetts, Amherst
Bachelor of Fine Arts, Computer Graphics and Animation
1993 – 1997
Activities and Societies: Center for Knowledge Communication, RatC Internship, Daily Collegian
Ron Alpert's Additional Information
- Websites:
- Interests:
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Game development, retrogaming, iPhone app development, marketing, promotion, social networking.
- Groups and Associations:
- Honors and Awards:
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PAX Prime 2010 "Going Indie" panelist
Contact Ron for:
- career opportunities
- consulting offers
- new ventures
- expertise requests
- reference requests
- getting back in touch
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