
CG Technical Artist at Glow Animation
Philippines

CG Technical Artist at Glow Animation
Philippines
I am a technical artist, currently based in the Philippines. I have been involved in the computer graphics industry since 2004, and have had adequate experience in gaming, feature film and post production. Apart from being a generalist in the field, I have also found a niche in education, sharing my growing knowledge of the field with young and eager students who have a real interest in art and animation and would like to pursue it as a career option.
- High-end rigging for animation, facial expression and lip-syncing.
- Character, prop, set and environment modeling.
- Lead and background animation.
- Character and concept design, story-boarding, and look development.
- Currently exploring the wonders of MEL.
SOFTWARE PROFICIENCY:
SoftImage XSI
Autodesk Maya
Adobe After Effects
Adobe Premiere
Adobe Photoshop
Adobe Illustrator
Corel Draw
Corel Photopaint
(Privately Held; 11-50 employees; Animation industry)
December 2007 — Present (8 months)
Holding Company: Radiant ERA Holdings LLC
My tasks and responsibilities include the development of artistic and technical output for in-house and feature-related projects - both outsourced and locally produced.
(Privately Held; 11-50 employees; Higher Education industry)
June 2006 — Present (2 years 2 months)
My educational responsibilities include handling several classes for the Animation and Digital Arts Departments. Subjects include Introduction to Maya ®, Advanced Maya ®, Animation History and Digital Methodology. The courses cover basic modeling, rigging, texturing, lighting and animation techniques; and provide the students with an overview on simple production pipelines.
I also helped develop the new curriculum for the school's new lateral 4-year Animation program, and short course.
I occasionally conduct Animation Workshops to encourage young talents and fresh high school graduates and young professionals to pursue animation and see it as a great career option.
(Motion Pictures and Film industry)
November 2007 — March 2008 (5 months)
Creature and character setup for film and television projects.
CREDITS:
“Enteng Kabisote 4” Theatrical Feature
"Joaquin Bordado" Television Series
(Privately Held; 1-10 employees; Motion Pictures and Film industry)
September 2007 — January 2008 (5 months)
My responsibilities included the creation of the assets for local television commercials.
CREDITS:
"HavitAll" Multivitamin TV Commercial
"Clean Slate" Project Pitch
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
November 2007 — December 2007 (2 months)
I did more generalist work for the full-CG commercial. My main responsibility was for the creation of character setups for motion, facial expression and lip-syncing; lead and background animation; shading and texture. And additional tasks which required shot breakdown; assistance in render-tracking; and troubleshooting.
CREDITS:
"Attack 2" Boysen Paint TV commercial
(Privately Held; 1-10 employees; Animation industry)
September 2007 — November 2007 (3 months)
I did generalist work for the production of a fully animated commercial. My tasks mainly involved the creation of character setups for motion, facial expression and lip-syncing; lead and background animation; and assistance in render-tracking.
CREDITS:
"Attack" Boysen Paint TV commercial
(Privately Held; 11-50 employees; Animation industry)
August 2005 — July 2007 (2 years)
Holding Company: KANBAR Entertainment
My responsibilities focused mainly on the creation of character and prop setups for in-house and feature-related projects; also assisting with the character pipeline development and helping animators deal with rigging issues while working with fellow technical directors on optimizing and developing new character rig setups.
I also helped out in areas of modeling, animation, texturing, lighting and simulation, converted assets from the previous movie for use in the potential sequel.
I served as the acting Supervisor for on-job-training college interns, and was Production Trainer for entry-level artists, assisting in the creation of the studio training program curriculum.
CREDITS:
“Hoodwinked: Critters Have Feelings” Music Video
“Hoodwinked 2: Hood vs. Evil” Sequel Teaser
“Girl and Fan” Studio Test
“The Guard Dog” Studio Test
“A Day In the Life of Twitchy” Sequel Teaser
“Hoodwinked 2: The Gathering” Sequel Teaser
(Privately Held; 11-50 employees; Animation industry)
July 2006 — July 2006 (1 month)
My responsibilities included the creation of textures for 3D elements used for a SpongeCola promotional video which premiered at their September TRANSIT Album Launch.
CREDITS:
"Bitiw" Music Video
(Educational Institution; 51-200 employees; Higher Education industry)
September 2004 — March 2005 (7 months)
I provided technical assistance and encouraged students to brainstorm and develop original ideas.
CREDITS:
"Encore" (2004) Animated Short Film
(Non-Profit; 11-50 employees; Computer Games industry)
May 2004 — September 2004 (5 months)
My responsibilities included low-resolution game character modeling for an online fan-designed ninth game episode based on Sierra On-Line's flagship series of adventure games, King's Quest. The project was discontinued in September 2005 until Vivendi Universal granted a full fan license 2 months later to legally continue production on the game. To date, the game is still in production.
CREDITS:
"King’s Quest IX: The Silver Linging" 9th Game Episode
Diploma, 3D Animation and Visual Effects, Introduction to Maya, 2003 — 2005
Conceptualized, wrote, produced and directed an animated short entitled "Encore", and was awarded a 2-month VFS Festival Scholarship.
Certificate, Adobe , Corel, Macromedia, Web Design and Development, 2002 — 2003
Post-graduate studies in graphic illustration and web development.
Bachelor of Arts, Economics, 1998 — 2002
1997 — 1999
Partial cognizance in the degree for Bachelor of Arts, Management Economics and European Studies.
3D, 2D, sculpting, drawing, photography, digital art, film, cinematography, video games, web design and development, fashion design, graphic novels, comic books, music, philosophy, poetry, writing, composition
Animation Council of the Philippines, International Federation of Creative Artists / Fédération Internationale des Artistes Créateurs (IFCA-FIAC)
Animahenasyon 2007: Filipino Animation Festival – Selection Committee Member and prescreening judge.
iAcademy Certificate of Commendation – Major participation in several career orientation & animation workshops.
Frames 2005 Film Festival – Production short "Encore" was one of 4 selected student entries.
VFS Festival Scholarship Award – Chosen for "high quality of work and excellent work habits".
theCUBE Digital Art Exhibit – Featured Artist
Ford Academy of Arts Digital Art Exhibit – Featured Artist
PageDown Online Magazine – Contributing Artist for several e-magazine issues.
Millenium Fashion "2000 and Beyond" – Featured Designer
LEQWEAR Fashion Show – Creative Design Head