Tessa Cam

Current
  • CG Technical Artist at Glow Animation
  • Instructor at Information & Communications Technology Academy
Past
  • Character Rigger (Freelance) at Imaginary Friends Studios, Inc.
  • Character Modeler (Freelance) at Four Two Two, Inc.
  • 3D Generalist (Freelance) at Underground Logic, Inc.
  • 3D Generalist (Freelance) at Voodoo Doll, Inc.
  • Character TD / Production Trainer at Digital Eye Candy, Inc. Animation Studio
  • Texture Artist (Freelance) at Mixmedia Creatives Company
  • Teaching Assistant at Vancouver Film School
  • Character Modeler at Phoenix Online Studios
Education
  • Vancouver Film School
  • Genetics Computer Institute
  • Ateneo de Davao University
  • Ateneo de Manila University
Connections
244 connections
Industry
Animation
Websites

Tessa Cam’s Summary

I am a technical artist, currently based in the Philippines. I have been involved in the computer graphics industry since 2004, and have had adequate experience in gaming, feature film and post production. Apart from being a generalist in the field, I have also found a niche in education, sharing my growing knowledge of the field with young and eager students who have a real interest in art and animation and would like to pursue it as a career option.

Tessa Cam’s Specialties:

- High-end rigging for animation, facial expression and lip-syncing.
- Character, prop, set and environment modeling.
- Lead and background animation.
- Character and concept design, story-boarding, and look development.
- Currently exploring the wonders of MEL.

SOFTWARE PROFICIENCY:
SoftImage XSI
Autodesk Maya
Adobe After Effects
Adobe Premiere
Adobe Photoshop
Adobe Illustrator
Corel Draw
Corel Photopaint


Tessa Cam’s Experience

  • CG Technical Artist

    Glow Animation

    (Privately Held; 11-50 employees; Animation industry)

    December 2007Present (8 months)

    Holding Company: Radiant ERA Holdings LLC

    My tasks and responsibilities include the development of artistic and technical output for in-house and feature-related projects - both outsourced and locally produced.

  • Instructor

    Information & Communications Technology Academy

    (Privately Held; 11-50 employees; Higher Education industry)

    June 2006Present (2 years 2 months)

    My educational responsibilities include handling several classes for the Animation and Digital Arts Departments. Subjects include Introduction to Maya ®, Advanced Maya ®, Animation History and Digital Methodology. The courses cover basic modeling, rigging, texturing, lighting and animation techniques; and provide the students with an overview on simple production pipelines.

    I also helped develop the new curriculum for the school's new lateral 4-year Animation program, and short course.

    I occasionally conduct Animation Workshops to encourage young talents and fresh high school graduates and young professionals to pursue animation and see it as a great career option.

  • Character Rigger (Freelance)

    Imaginary Friends Studios, Inc.

    (Motion Pictures and Film industry)

    November 2007March 2008 (5 months)

    Creature and character setup for film and television projects.

    CREDITS:
    “Enteng Kabisote 4” Theatrical Feature
    "Joaquin Bordado" Television Series

  • Character Modeler (Freelance)

    Four Two Two, Inc.

    (Privately Held; 1-10 employees; Motion Pictures and Film industry)

    September 2007January 2008 (5 months)

    My responsibilities included the creation of the assets for local television commercials.

    CREDITS:
    "HavitAll" Multivitamin TV Commercial
    "Clean Slate" Project Pitch

  • 3D Generalist (Freelance)

    Underground Logic, Inc.

    (Privately Held; 11-50 employees; Motion Pictures and Film industry)

    November 2007December 2007 (2 months)

    I did more generalist work for the full-CG commercial. My main responsibility was for the creation of character setups for motion, facial expression and lip-syncing; lead and background animation; shading and texture. And additional tasks which required shot breakdown; assistance in render-tracking; and troubleshooting.

    CREDITS:
    "Attack 2" Boysen Paint TV commercial

  • 3D Generalist (Freelance)

    Voodoo Doll, Inc.

    (Privately Held; 1-10 employees; Animation industry)

    September 2007November 2007 (3 months)

    I did generalist work for the production of a fully animated commercial. My tasks mainly involved the creation of character setups for motion, facial expression and lip-syncing; lead and background animation; and assistance in render-tracking.

    CREDITS:
    "Attack" Boysen Paint TV commercial

  • Character TD / Production Trainer

    Digital Eye Candy, Inc. Animation Studio

    (Privately Held; 11-50 employees; Animation industry)

    August 2005July 2007 (2 years)

    Holding Company: KANBAR Entertainment

    My responsibilities focused mainly on the creation of character and prop setups for in-house and feature-related projects; also assisting with the character pipeline development and helping animators deal with rigging issues while working with fellow technical directors on optimizing and developing new character rig setups.

    I also helped out in areas of modeling, animation, texturing, lighting and simulation, converted assets from the previous movie for use in the potential sequel.

    I served as the acting Supervisor for on-job-training college interns, and was Production Trainer for entry-level artists, assisting in the creation of the studio training program curriculum.

    CREDITS:
    “Hoodwinked: Critters Have Feelings” Music Video
    “Hoodwinked 2: Hood vs. Evil” Sequel Teaser
    “Girl and Fan” Studio Test
    “The Guard Dog” Studio Test
    “A Day In the Life of Twitchy” Sequel Teaser
    “Hoodwinked 2: The Gathering” Sequel Teaser

  • Texture Artist (Freelance)

    Mixmedia Creatives Company

    (Privately Held; 11-50 employees; Animation industry)

    July 2006July 2006 (1 month)

    My responsibilities included the creation of textures for 3D elements used for a SpongeCola promotional video which premiered at their September TRANSIT Album Launch.

    CREDITS:
    "Bitiw" Music Video

  • Teaching Assistant

    Vancouver Film School

    (Educational Institution; 51-200 employees; Higher Education industry)

    September 2004March 2005 (7 months)

    I provided technical assistance and encouraged students to brainstorm and develop original ideas.

    CREDITS:
    "Encore" (2004) Animated Short Film

  • Character Modeler

    Phoenix Online Studios

    (Non-Profit; 11-50 employees; Computer Games industry)

    May 2004September 2004 (5 months)

    My responsibilities included low-resolution game character modeling for an online fan-designed ninth game episode based on Sierra On-Line's flagship series of adventure games, King's Quest. The project was discontinued in September 2005 until Vivendi Universal granted a full fan license 2 months later to legally continue production on the game. To date, the game is still in production.

    CREDITS:
    "King’s Quest IX: The Silver Linging" 9th Game Episode


Tessa Cam’s Education

  • Vancouver Film School

    Diploma, 3D Animation and Visual Effects, Introduction to Maya, 20032005

    Conceptualized, wrote, produced and directed an animated short entitled "Encore", and was awarded a 2-month VFS Festival Scholarship.

    Activities and Societies:
    3D46
  • Genetics Computer Institute

    Certificate, Adobe , Corel, Macromedia, Web Design and Development, 20022003

    Post-graduate studies in graphic illustration and web development.

  • Ateneo de Davao University

    Bachelor of Arts, Economics, 19982002

  • Ateneo de Manila University

    19971999

    Partial cognizance in the degree for Bachelor of Arts, Management Economics and European Studies.


Additional Information

Tessa Cam’s Websites:

Tessa Cam’s Interests:

3D, 2D, sculpting, drawing, photography, digital art, film, cinematography, video games, web design and development, fashion design, graphic novels, comic books, music, philosophy, poetry, writing, composition

Tessa Cam’s Groups:

Animation Council of the Philippines, International Federation of Creative Artists / Fédération Internationale des Artistes Créateurs (IFCA-FIAC)

  •    Softimage XSI member
  •    The Creative Talent Network member
  •    Animation Alumni member
  •    Visual Effects, Film and Games Professionals (www.vfx-recruit.com) member
  •    ThoseInFilm (Motion Pictures & Film Industry) member
  •    Animation, Media & Entertainment member
  •    Filmmakers member
  •    Film TV Professionals member
  •    Visual Effects Professionals member
  •    2D & 3D Animators member
  •    polycount member
  •    Network of International Entertainment Professionals member
  •    Animation Army member

Tessa Cam’s Honors:

Animahenasyon 2007: Filipino Animation Festival – Selection Committee Member and prescreening judge.
iAcademy Certificate of Commendation – Major participation in several career orientation & animation workshops.
Frames 2005 Film Festival – Production short "Encore" was one of 4 selected student entries.
VFS Festival Scholarship Award – Chosen for "high quality of work and excellent work habits".
theCUBE Digital Art Exhibit – Featured Artist
Ford Academy of Arts Digital Art Exhibit – Featured Artist
PageDown Online Magazine – Contributing Artist for several e-magazine issues.
Millenium Fashion "2000 and Beyond" – Featured Designer
LEQWEAR Fashion Show – Creative Design Head


Tessa Cam’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Tessa’s full profile:

  • See who you and Tessa Cam know in common
  • Get introduced to Tessa Cam
  • Contact Tessa Cam directly

View Full Profile