
3D Character Artist
San Francisco Bay Area

3D Character Artist
San Francisco Bay Area
An artist since youth, over the years I've honed my imaginative skills, and explored the areas of figure drawing, sculpting, and painting. With this fine art foundation, digital tools such as Maya and Photoshop are an integral part of my creative process in character creation.
I believe that collaboration and good communication are key elements in an effective team, and look forward to contributing my best in every work environment.
Software
Maya (Expert), Photoshop (Expert), Adobe After Effects, Illustrator, Mudbox,
ZBrush, Alias Motion Builder 6 Pro, Flash, Unfold 3D
Fine Arts
Drawing, Sculpting, Painting, Photography, Digital Photo Retouching/Restoration
Other
Leadership, Technical Troubleshooting, Touch-typing @ 95 WPM
(Online Media industry)
August 2007 — Present (1 year 6 months)
Single-handedly designed and created fully articulated and realistic 3D humans and animals
Designed creation system to allow avatar customization via swappable body part meshes and accessories
Design and create full range of clothing items and hairstyles for both male and female characters
Model, texture, and rig all characters and accessories
Ensure proper export of all assets from Maya through COLLADA to .x3d format (Vivaty Player)
(Educational Institution; 51-200 employees; Entertainment industry)
2004 — 2007 (3 years)